07.01.2013 Views

The Online World resources handbook

The Online World resources handbook

The Online World resources handbook

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Your first trip online. Typical pitfalls and simple solutions http://home.eunet.no/~presno/bok/v3.html<br />

service. On most bulletin boards, you must enter a command to navigate to the File<br />

Library. Here, they normally greet you with a menu listing available commands.<br />

Try H (for Help!) or ? when you are stuck.<br />

Public domain and shareware programs are stored in subdirectories on my bulletin<br />

board. <strong>The</strong> directories have numerical names. Utility programs for MS DOS computers<br />

are stored in directory 10. Games are stored in directory 17.<br />

Enter L for a list of available directories (other bulletin boards may use different<br />

commands). Enter "L 17" to list the files in directory 17. This will give file names,<br />

lengths in characters (to help you estimate download time), creation dates, and a short<br />

description of each file.<br />

You can search for files of interest. When looking for programs that can help you get<br />

more out of a printer, you may search using keywords like "printer."<br />

Some programs are made available in text form. This is the case with older BASIC<br />

programs. (<strong>The</strong> file name extensions .BAS, .ASC or .TXT suggest that the files contain<br />

plain text.) You can download these files using ASCII.<br />

Most programs are stored in their executable form, or as one executable file among<br />

several in a compressed transfer file (a library of files). On my board, most of these files<br />

have the file name extension .EXE or .COM.<br />

What transfer protocol to use, depends on what is available in your communications<br />

program.<br />

<strong>The</strong> protocol transfer method explained<br />

<strong>The</strong> protocol transfer algorithms use methods to check the transfer with automatic error<br />

correction. In principle, they work like this:<br />

<strong>The</strong> sending program calculates a check sum based on the contents of the file. <strong>The</strong><br />

receiving program does the same calculation and compares the result with the senders'<br />

check sum. If the figures match, the transfer was successful. If not, all or part of the file<br />

will be retransmitted.<br />

<strong>The</strong>se are some popular protocols:<br />

XMODEM<br />

has automatic error detection and correction. Most modern programs have this feature.<br />

XMODEM exists in programs for MS DOS computers, CP/M computers, Apple, TRS 80<br />

Model 100, etc. It is the most commonly used transfer protocol.<br />

XMODEM assumes 8 bit settings in your communications program. <strong>The</strong> file to be sent is<br />

split up into 128 bit sized blocks (or "packets") before transfer. <strong>The</strong> sender calculates the<br />

check sum and adds a check sum bit at the end of each packet. (Packing, sending and<br />

checking is done automatically by the software.)<br />

<strong>The</strong> receiving program calculates its own check sum and compares with the sender's. If<br />

an error is detected, XMODEM will request retransmission of the last block.<br />

XMODEM is reasonably good when there is little noise on the telephone line is low.<br />

When the line is bad, however, there is always a chance that the transfer will stop. You<br />

cannot use XMODEM on computer networks that use ASCII flow control or ESCape<br />

codes.<br />

<strong>The</strong> transfer commands must be given to both computers. You can only transfer one file<br />

per command.<br />

11 of 14 23.11.2009 15:50

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!