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NA SENDA DA IMAGEM A Representação ea Tecnologia na Arte

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implementation in Section V, the results in Section VI and<br />

some conclusions in Section VII are also provided.<br />

II. PREVIOUS WORK<br />

Virtual R<strong>ea</strong>lity is still a new and innovative<br />

technology, which is a very useful tool in a wide range of<br />

application ar<strong>ea</strong>s, mainly in those fields related to the<br />

visualisation of abstract concepts and id<strong>ea</strong>s, places that are<br />

not accessible or no longer exist in the present, and objects<br />

that should be examined from different and unique points<br />

of view. Cultural Heritage is becoming an important<br />

application field for Virtual R<strong>ea</strong>lity.<br />

The first applications in the Cultural Heritage field<br />

app<strong>ea</strong>red during the 90s, mainly focused on the 3D<br />

modelling of archaeological sites. During this first stage,<br />

the archaeological Virtual R<strong>ea</strong>lity projects were just a<br />

display for the advanced computer graphics technologies,<br />

forgetting in many cases the historical aspects. Only<br />

recently, cultural institutions have been included as<br />

content providers.<br />

The development of the Virtual R<strong>ea</strong>lity technologies,<br />

human-computer interfaces, interaction techniques and<br />

other displays has improved the efficiency and use of<br />

Virtual R<strong>ea</strong>lity, providing more <strong>na</strong>tural and objective<br />

interaction modes. That has encouraged educatio<strong>na</strong>l<br />

institutions, museums and other cultural institutions to<br />

apply these technologies as well.<br />

There are two main issues that should be emphasised<br />

when talking about the visualisation and representation of<br />

Cultural Heritage and archaeological sites: historical<br />

validation and accuracy in the representation. In order to<br />

visualise Cultural Heritage, it should be digitalised and<br />

simulated using computer graphics techniques. Virtual<br />

archaeology refers to the use of 3D computatio<strong>na</strong>l models<br />

of old buildings and instruments using digital interface<br />

technologies that generate immersion sensation or<br />

interaction with the content.<br />

Implementing detailed models of key places allows<br />

the users to explore environments as they were in the past,<br />

from surprising points of view. Moreover, <strong>ea</strong>ch visitor<br />

could define the way he wants to visit a place, with a<br />

perso<strong>na</strong>lised guide talking in his own language. These<br />

interfaces augment the value of the displayed material,<br />

providing the historical context.<br />

One of the main attractions of a virtual model is the<br />

implementation of avatars in the scene so that the user can<br />

imagine properly the size of the objects, as well as the<br />

context of the scene, can facilitate the tempora l<br />

orientation, augment the historical information and give a<br />

visual impression of history.<br />

The main advantage of an interactive 3D avatar is the<br />

generated illusion to the user of the existence of a person<br />

to interact with as if it was a r<strong>ea</strong>l person. This includes a<br />

radical change in order to gain fluency in the relation with<br />

the computer system. There are different levels of<br />

complexity concerning the avatars. If the 3D virtual<br />

character has the r<strong>ea</strong>l-time speech capacity, the impression<br />

of d<strong>ea</strong>ling with a r<strong>ea</strong>l character is improved.<br />

Following, selected Virtual Heritage applications of<br />

complex heritage buildings similar to Igartubeiti are<br />

presented.<br />

1) The R<strong>ea</strong>l-Time Virtual Reconstruction of Notre-<br />

Dame Cathedral is based entirely on 3D architectural and<br />

photographic data, f<strong>ea</strong>tures an accurate reconstruction and<br />

a 3D multi-user Virtual R<strong>ea</strong>lity rendition of the site,<br />

accessible to the public from anywhere in the world. The<br />

focus of this project is to reconstruct the building in as<br />

much detail as possible.<br />

2) The Sie<strong>na</strong> Cathedral simulation is an immersive<br />

virtual environment that allows the visitors to virtually<br />

explore the site, to experience its architectural, cultural<br />

and historical information. A virtual guide, in traditio<strong>na</strong>l<br />

clothes, talks to the visitor giving expla<strong>na</strong>tions about the<br />

Cathedral. The presentation is done in r<strong>ea</strong>l-time on a<br />

stereoscopic large-screen projection. In order to achieve a<br />

high degree of immersion, the visual representation is<br />

complemented by sounds and background music.<br />

3) The Pera<strong>na</strong>kans are descendants of an <strong>ea</strong>rly Chinese<br />

community that settled in the Malay Archipelago around<br />

the 17th Century. This unique community developed<br />

distinct customs, cuisine, and even their own language.<br />

This project is a Digital Heritage venture which employs<br />

3D modeling techniques in order to integrate a virtual<br />

avatar tour guide with r<strong>ea</strong>listic Pera<strong>na</strong>kan heritage objects.<br />

The main res<strong>ea</strong>rch objectives include the recr<strong>ea</strong>tion of<br />

a high-quality 3D sce<strong>na</strong>rio of a complex digital heritage<br />

environment, capable of r<strong>ea</strong>l-time rendering using Virtual<br />

R<strong>ea</strong>lity technology; and the development and use of<br />

transparent and intuitive context -specific, and userfriendly<br />

interaction techniques.<br />

From the variety of projects and topics we have<br />

presented one can <strong>ea</strong>sily see that cultural heritage is a fast<br />

growing ar<strong>ea</strong> of virtual r<strong>ea</strong>lity applications. Using all the<br />

existing technologies in 3D modeling and reconstruction a<br />

large number of monuments, museums and sites are<br />

represented through virtual replicates over Internet, on<br />

CD-ROM, and through immersive periphericals such as<br />

HMDs and CAVEs.<br />

However, large and complex populated building are<br />

still not widely simulated in their integrality due to their<br />

complexity, lack of historical references and high<br />

computatio<strong>na</strong>l requirements.<br />

III. OBJECTIVES<br />

The main objective of the project is the<br />

implementation of a Virtual R<strong>ea</strong>lity system for different<br />

122<br />

Copyright © ARTECH 2004 – 1º Workshop Luso-Galaico de <strong>Arte</strong>s Digitais 12 de Julho de 2004, FC - UL

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