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113<br />
by Son Martin<br />
This special game is sort of an adapted Chess<br />
with some new rules matching the matriarchal<br />
thinking:<br />
The ideal setting for MC would be four persons<br />
i.e. two pairs or at least three players (white<br />
having two persons). Surely you can sense the<br />
difference (black represents the patriarchal system,<br />
white stands for the Matriarchal Order).<br />
The two leading pieces (white M and black P) on<br />
both sides have two lives.<br />
The white King is not in the game in the beginning,<br />
because the white Queen is the „Matriarch“.<br />
She is „transformed“ into the King piece,<br />
(then called Lady-King (L)), when she should be<br />
taken the first time.<br />
Her (matriarchal) husband is represented by a<br />
characteristic extra piece (in the photo a snail<br />
on a mill-piece). But that piece may differ according<br />
to the phantasy of the players. The reason<br />
for this extra piece is the special quality of matriarchal<br />
men: they are strong but nonviolent. They<br />
are also (authentic) priests by their nature. Consequently<br />
that piece is called the „Priest“ and<br />
has a small „p“ letter as symbol (in contrast to<br />
the black King on his horse with capital P as his<br />
symbol). He (p) moves one field in each direction<br />
like a King piece but can neither strike nor<br />
being taken himself.<br />
His own party may walk over him as if he would<br />
be invisible, but for the opposing party (Black)<br />
he is blocking the path like a regular piece. Thus<br />
„p“ somehow acts like a shield for his Matri-Clan<br />
members (White).<br />
As the black King is the Patriarch (P) he is sitting<br />
on an extra (flat) piece, which resembles a Horse:<br />
he can therefore move either like a Knight<br />
(N) or like a Pawn. (See also the example game<br />
at our website).<br />
If P is taken (for the first time), he loses the Millpiece<br />
he is sitting on and henceforth becomes<br />
simply a King (K). Neighboring to P sit the two<br />
Knights (N) and at his Queen‘s side are the two<br />
Bishops (B). Similarly on the white side, M is<br />
with the Bishops and p with the Knights. The Patriarch<br />
P will also become K if he moves other<br />
than Pawn or Knight, e.g. backwards one field<br />
(like only K could do).<br />
As they have two lives, both M and P may enter<br />
a single threat, if they choose to do so, or stay<br />
threatened. But if a second threat is given, it is<br />
like check and has to be answered.<br />
Both the black or the white party may open the<br />
game. If black (patriarchal system) has the lot, a<br />
zero-move is initially done with black only.<br />
Neither M nor P may enter in each others check,<br />
as they both have two lives. When one party has<br />
no pieces left (p does not count) M or P transform<br />
automatically into L or K.<br />
Terminology and abbreviations are as follows:<br />
M Matriarch (L Ladyking)<br />
P Patrirarch (K King)<br />
R Rock<br />
B Bishop<br />
N Knight<br />
Checkmate<br />
draw (Remis)<br />
pinned (gefesselt)<br />
capture (schlagen)<br />
piece<br />
move<br />
ranks (1-8)<br />
files (abc).<br />
Castling is not part of MC.<br />
When a pawn is promoted (reaching rank 8 or<br />
1), only those pieces can be used which already<br />
have been taken by the opposing party.<br />
May Matriarchy win <strong>–</strong> but it‘s fun in any case :-).