10.08.2018 Aufrufe

M. F. Kirsten-Haas: CLARA CLAN – Ein virtuelles Matriarchat

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113<br />

by Son Martin<br />

This special game is sort of an adapted Chess<br />

with some new rules matching the matriarchal<br />

thinking:<br />

The ideal setting for MC would be four persons<br />

i.e. two pairs or at least three players (white<br />

having two persons). Surely you can sense the<br />

difference (black represents the patriarchal system,<br />

white stands for the Matriarchal Order).<br />

The two leading pieces (white M and black P) on<br />

both sides have two lives.<br />

The white King is not in the game in the beginning,<br />

because the white Queen is the „Matriarch“.<br />

She is „transformed“ into the King piece,<br />

(then called Lady-King (L)), when she should be<br />

taken the first time.<br />

Her (matriarchal) husband is represented by a<br />

characteristic extra piece (in the photo a snail<br />

on a mill-piece). But that piece may differ according<br />

to the phantasy of the players. The reason<br />

for this extra piece is the special quality of matriarchal<br />

men: they are strong but nonviolent. They<br />

are also (authentic) priests by their nature. Consequently<br />

that piece is called the „Priest“ and<br />

has a small „p“ letter as symbol (in contrast to<br />

the black King on his horse with capital P as his<br />

symbol). He (p) moves one field in each direction<br />

like a King piece but can neither strike nor<br />

being taken himself.<br />

His own party may walk over him as if he would<br />

be invisible, but for the opposing party (Black)<br />

he is blocking the path like a regular piece. Thus<br />

„p“ somehow acts like a shield for his Matri-Clan<br />

members (White).<br />

As the black King is the Patriarch (P) he is sitting<br />

on an extra (flat) piece, which resembles a Horse:<br />

he can therefore move either like a Knight<br />

(N) or like a Pawn. (See also the example game<br />

at our website).<br />

If P is taken (for the first time), he loses the Millpiece<br />

he is sitting on and henceforth becomes<br />

simply a King (K). Neighboring to P sit the two<br />

Knights (N) and at his Queen‘s side are the two<br />

Bishops (B). Similarly on the white side, M is<br />

with the Bishops and p with the Knights. The Patriarch<br />

P will also become K if he moves other<br />

than Pawn or Knight, e.g. backwards one field<br />

(like only K could do).<br />

As they have two lives, both M and P may enter<br />

a single threat, if they choose to do so, or stay<br />

threatened. But if a second threat is given, it is<br />

like check and has to be answered.<br />

Both the black or the white party may open the<br />

game. If black (patriarchal system) has the lot, a<br />

zero-move is initially done with black only.<br />

Neither M nor P may enter in each others check,<br />

as they both have two lives. When one party has<br />

no pieces left (p does not count) M or P transform<br />

automatically into L or K.<br />

Terminology and abbreviations are as follows:<br />

M Matriarch (L Ladyking)<br />

P Patrirarch (K King)<br />

R Rock<br />

B Bishop<br />

N Knight<br />

Checkmate<br />

draw (Remis)<br />

pinned (gefesselt)<br />

capture (schlagen)<br />

piece<br />

move<br />

ranks (1-8)<br />

files (abc).<br />

Castling is not part of MC.<br />

When a pawn is promoted (reaching rank 8 or<br />

1), only those pieces can be used which already<br />

have been taken by the opposing party.<br />

May Matriarchy win <strong>–</strong> but it‘s fun in any case :-).

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