03.06.2013 Views

Brand, Identity and Reputation: Exploring, Creating New Realities ...

Brand, Identity and Reputation: Exploring, Creating New Realities ...

Brand, Identity and Reputation: Exploring, Creating New Realities ...

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Affective<br />

0.69<br />

<strong>Br<strong>and</strong></strong><br />

experience<br />

Behaviour Intellectual<br />

BE04 BE06 BE07 BE08 BE10 BE12<br />

0.80<br />

Fig. 2: The second-order measurement model Chi-square = 7.66; df = 6; P-value = 0.26437; CFI = 0.99; RMSEA =<br />

0.061.<br />

CR = 0.64 <strong>and</strong> VE = 0.52<br />

Discussion<br />

The purpose of this research was to validate the br<strong>and</strong> experience scale in the context of fashion. <strong>Br<strong>and</strong></strong> experiences<br />

arise in a variety of settings when consumers search for, shop for, <strong>and</strong> consume br<strong>and</strong>s. In the current study br<strong>and</strong><br />

experience was conceptualized as subjective consumer responses that are evoked by fashion br<strong>and</strong> experiential<br />

attributes. Following the application of internal reliability <strong>and</strong> external validity tests onto the data collected, the<br />

resulting br<strong>and</strong> experience scale in the fashion industry results simplified. In the framework proposed here, the<br />

dimension of sensorial experience was eliminated <strong>and</strong> the results of the study demonstrated that fashion br<strong>and</strong><br />

experience consisted of three dimensions (affective, intellectual, <strong>and</strong> behavioural). This pattern of findings suggests that<br />

while br<strong>and</strong> experience scale proposed by Brakus et al., (2009) taps four underlying dimensions of experience, the<br />

domain specific fashion br<strong>and</strong> experience taps only three factors. The validated scale will be useful not only in<br />

academic research but also in marketing practice. As marketers engage in projects to underst<strong>and</strong> <strong>and</strong> improve the<br />

experience their br<strong>and</strong>s provide for their customers, they can use the scale for assessment, planning, <strong>and</strong> tracking<br />

purposes.<br />

Conclusion & recommendations<br />

The result shows that the data fit the three-factor first-order model well, showing that the scale has a good construct<br />

validity. It means that the consumer assess their experience with fashion br<strong>and</strong>s according to three basic dimensions of<br />

affective, behavioural <strong>and</strong> intellectual <strong>and</strong> the three dimensions are unified as a higher order factor br<strong>and</strong> experience.<br />

The scale can be used in measuring br<strong>and</strong> experience within consumer behaviour research. The validated br<strong>and</strong><br />

experience scale in the current study serves a descriptive <strong>and</strong> diagnostic purpose for fashion br<strong>and</strong> marketers to better<br />

underst<strong>and</strong> their br<strong>and</strong> experiences from the young consumer‘s perspective <strong>and</strong> offers ways to improve customer<br />

experiences with their br<strong>and</strong>s. First, intellectual dimension captures the intellectual experience with the br<strong>and</strong>. This<br />

information can be used to determine whether the br<strong>and</strong> stimulate thinking <strong>and</strong> creativity or not. Behavioural dimension<br />

of br<strong>and</strong> experience also specify whether the consumer will engage himself in some actions during wearing this br<strong>and</strong>.<br />

The br<strong>and</strong> experience scale can also serve as a segmentation tool that can categorise consumers according to their<br />

experiential needs allowing the profiling of consumers clusters according to the category they prioritise when shopping<br />

for fashion br<strong>and</strong>s.<br />

References<br />

1. Anderson, J.C., <strong>and</strong> Gerbing, D.W. (1982). Some methods for respecifying measurement models to obtain unidimensional construct measurement. Journal<br />

of Marketing Research, 19,453–460.<br />

2. Anderson, J.C., <strong>and</strong> Gerbing, D.W. (1988). Structural equation modeling in practice: Areview <strong>and</strong> recommended two-step approach. Psychological Bulletin,<br />

103, 411–423.<br />

3. Bagozzi, R.P., <strong>and</strong> Phillips, L.W. (1982). Representing <strong>and</strong> testing organizational theories: A holistic construal. Administrative Science Quarterly, 27, 459–<br />

489.<br />

4. De Vaus, D.A. (2002). Surveys in social research, 5th ed. Routledge, London.<br />

5. Caru, A., <strong>and</strong> Cova, B. (2007) (Eds.). Consuming experience. Oxon: Routledge<br />

6. Brakus, J., Schmitt, B., <strong>and</strong> Zarantonello, L. (2009). ―<strong>Br<strong>and</strong></strong> Experience: What Is It? How Is It Measured? Does It Affect Loyalty?, Journal of Marketing,<br />

Vol. 73 (May 2009), 52–68.<br />

7. Hair, J.F., Anderson, R.E., Tatham, R.L., <strong>and</strong> Black, W.C. (2006). Multivariate Data Analysis. 5th ed. Upper Saddle River, NJ: Prentice Hall.<br />

8. Holbrook, M.B., <strong>and</strong> Hirchman, E. (1982). The experiential aspects of consumption: Fantasies, feelings, <strong>and</strong> fun. Journal of Consumer Research, 9, 132–<br />

140.<br />

9. Nunnally, J.C. (1978). Psychometric Theory. (2nd ed.). <strong>New</strong> York: McGraw-Hill.<br />

10. Pine, B.J., <strong>and</strong> Gilmore, J.H. (1999). The Experience Economy – Work is theatre <strong>and</strong> every business a stage. Harvard Business School Press, Boston, MA.<br />

11. Schmitt, B.H. (1999). Experiential Marketing. Library of Congress Cataloguing-in- Publication Data, <strong>New</strong> York.<br />

0.67<br />

214

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!