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Brand, Identity and Reputation: Exploring, Creating New Realities ...

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Role of Design on <strong>Br<strong>and</strong></strong> Building. Evaluating Design Dimensions of <strong>Br<strong>and</strong></strong>ing Elements, Managers <strong>and</strong> Design<br />

Experts Reactions<br />

Isa Moll, ESADE, Spain<br />

Eliane Cristine Francisco Maffezzolli, Pontifícia Universidade Católica do Paraná, Brazil<br />

Jordi Montaña, Universitat de Vic <strong>and</strong> ESADE, Spain<br />

Introduction<br />

The good design issue has been treated in the literature as a dilemma: what makes a good design? Who are able to<br />

define it? How can this issue be related to br<strong>and</strong> identity <strong>and</strong> br<strong>and</strong>ing? (Hertenstein, Platt, & Veryzer, 2005; Heskett,<br />

2005; Svengren-Holm <strong>and</strong> Johansson, 2005; Stompff, 2003; Rams, 1995). According to this, the main objective of this<br />

study is to define what means a good design, how it can be measured <strong>and</strong> reflect br<strong>and</strong>ing aspects.<br />

<strong>Br<strong>and</strong></strong> identity is a set of association based on the br<strong>and</strong>‘s essence, belief, values, as well as on the product/service<br />

positioning definitions, segmentation, product, distributing channels, promotion <strong>and</strong> pricing. (Aaker & Joachimsthaler,<br />

2007; Bouchikhi & Kimberly, 2003; Bhattacharya & Sen, 2003; Mukherjee & Hongwei, 2008). Moreover, it is also<br />

associated to features, traits or attributes that might distinguish it from other organizations, <strong>and</strong> it is usual to find these<br />

concepts translated into design.<br />

It means that the visual <strong>and</strong> symbolic aspects of design can help one br<strong>and</strong> to be perceived in a different way by<br />

consumers <strong>and</strong> the market in general. In previous works (Bhattacharya & Sen, 2003; Keller, 1993) this theme has been<br />

treated as an important key to br<strong>and</strong>ing, as one br<strong>and</strong> should be noticed always in a same way by consumers. In other<br />

words, every contact point with consumer should be the result of a br<strong>and</strong>ing strategy. For instance, if a br<strong>and</strong> has an<br />

essence <strong>and</strong> values to be transparent <strong>and</strong> friendly to the environment, all the visual contact should emphasize these<br />

aspects. Therefore, design is a key to keep br<strong>and</strong> perceptions aligned.<br />

Purpose<br />

In spite of it, to measure <strong>and</strong> control this br<strong>and</strong> alignment it is not easy, as design should be used in many different ways<br />

in the whole business. According to this, it is important to consider what means a good design, how it can be measured<br />

<strong>and</strong> how it can affect br<strong>and</strong>ing. Design can reflect business purposes <strong>and</strong> orientation. For example, if the company is<br />

devoted to be extremely innovative, product design should keep this position <strong>and</strong> also the company‘s graphic design. It<br />

includes a higher thought about colors, symbols, <strong>and</strong> visual information that can confirm this position. Moreover, this<br />

innovation position should suggest a higher involvement with web design. In summary, design is present in all the<br />

elements that the company addresses to the market, they constitute a communication vehicle that transmit the<br />

company‘s positioning <strong>and</strong> consequently affect the br<strong>and</strong> building process. A tool for evaluating design may help<br />

managers to judge if the inputs send to the market are consistent between them <strong>and</strong> aligned with the br<strong>and</strong> strategy.<br />

Methodology<br />

Based on this objective <strong>and</strong> according to Gabrielsen, Gronhaug, Kahle, Kristensen, Plenborg, Wilke, (2009) previous<br />

study, the design of three key business elements: product, logo, <strong>and</strong> web; were measured considering the following<br />

dimensions: functionality, credibility, <strong>and</strong> expressivity. Functionality includes criteria such as convenience <strong>and</strong> easiness<br />

<strong>and</strong> is close related to the performance. Credibility st<strong>and</strong>s for the reliability; <strong>and</strong> expressivity refers to the meanings a<br />

product, logo or web design is associated with.<br />

The methodological design was defined by a quantitative approach <strong>and</strong> was conducted though 4 steps: (1) literature<br />

review, (2) questionnaire face validation with experts, (3) questionnaire face validation with managers, (4) fieldwork to<br />

test the proposed model. 58 Spanish companies defined the empirical context considering small <strong>and</strong> medium segments<br />

from varieties industries. All of them were evaluated by a manager <strong>and</strong> by two design experts. The measurement scales<br />

were evaluated by exploratory factorial analysis <strong>and</strong> omega reliability. To verify the proposed relations into the model<br />

were used correlation <strong>and</strong> regression analysis. The results offer insights about what mostly affect a good design <strong>and</strong> also<br />

reveal critical differences about the manager <strong>and</strong> the design expert perceptions.<br />

Scales validity <strong>and</strong> reliability were checked though exploratory factorial analysis <strong>and</strong> Omega index. These procedures<br />

are aligned to small samples (Bisbe, Coenders, Saris, Batista-Foguet, 2006). In order to summarize the major findings,<br />

scales related to product, graphic <strong>and</strong> web design were statically acceptable considering managers <strong>and</strong> experts data.<br />

Results<br />

Scales of product design were acceptable, considering: product credibility (Ω experts = 0,80

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