03.06.2013 Views

Brand, Identity and Reputation: Exploring, Creating New Realities ...

Brand, Identity and Reputation: Exploring, Creating New Realities ...

Brand, Identity and Reputation: Exploring, Creating New Realities ...

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

To be or not to be: this is shopping<br />

Sensory br<strong>and</strong>ing <strong>and</strong> self satisfaction<br />

Luca Petruzzellis, University of Bari; Italy<br />

Richard Michon, Ryerson University, Canada<br />

Jean-Charles Chebat, HEC Montréal, Canada<br />

Claire Gélinas-Chebat, UQAM, Canada<br />

Consumption is much more than the simple purchase of products <strong>and</strong> services. It is a way of self expression, individual<br />

identity formation, creativity, or even art (Gabriel & Lang, 1995; Schmitt 1999). It involves experiential <strong>and</strong><br />

instrumental outcomes, which means that the socio-psychological characteristics of individuals <strong>and</strong> behavioural<br />

variables are powerful cues to influence the consumption model (Babin, Darden & Griffin, 1994). Therefore, shopping<br />

has three key dimensions, namely the ‗shopping environment‘, the ‗socio-cultural context‘ <strong>and</strong> the ‗roles, motivations<br />

<strong>and</strong> behaviour‘ of the individual shopper (Woodruffe, Eccles & Elliott, 2002).<br />

A causal link between the consumer self concept <strong>and</strong> his/her shopping behavior exists (Sirgy et al., 2000; Chebat, Sirgy<br />

& St-James, 2006; Kaltcheva, Chebat & Patino, 2010;), that, in turn, is mediated by the effect a store atmosphere (Babin<br />

& Darden, 1995). Some of the atmospheric elements of a shopping environment may be cognitively processed as<br />

nonverbal cues, which in turn, may impact product evaluations, etc., without the direct involvement of affective<br />

processes such as mood (Spangenberg, Crowley & Henderson, 1996; Chebat & Michon, 2003; Morrin & Ratneshwar,<br />

2003). Many aspects of the retail ambience such as crowding, colors, layout, influence customer emotions <strong>and</strong> attitudes<br />

(Bellizzi, Crowley & Hasty, 1983; Bellizzi & Hite, 1992; Baker, Grewal & Parasuraman, 1994; Machleit, Kellaris &<br />

Eroglu, 1994; Sherman, Makur & Belk Smith, 1997; Babin, Hardesty & Suter, 2003).<br />

The main objective of the paper is to underst<strong>and</strong> the phenomenon of self-satisfaction. The basic assumption of the paper<br />

is that consumers are satisfied with their choice not when they use the product/br<strong>and</strong> they bought but when enter the<br />

shop; while browsing in the shop consumers identify themselves with the store <strong>and</strong> br<strong>and</strong>s sold in it. The environment<br />

encompasses the consumer identity, exchanging with him/her identity <strong>and</strong> personality features. People are satisfied with<br />

stores <strong>and</strong> br<strong>and</strong>s that contribute to increasing their self concept, identity <strong>and</strong> personality.<br />

A sample of 70 tattooed people were interviewed in order to underst<strong>and</strong> the determinants of self satisfaction. They were<br />

asked to describe how they feel when they enter a store <strong>and</strong> what attracts most while shopping. Tattooed people were<br />

chosen since they show a higher confidence with their self concept; a tattoo is seen as a form of marking identity (Lévi<br />

Strauss, 1955, 220; Velliquette, Murray & Creyer, 1998). In fact, the body increasingly becomes represented as an<br />

integral part of self construction <strong>and</strong> achieves new meanings <strong>and</strong> a new status that consumers learn through<br />

socialization (Sweetman, 2000). People with no more than 3 tattoos were chosen as tattoos were used as cues of<br />

fashion/style <strong>and</strong> self confidence <strong>and</strong> not of belonging to tribes, subcultures or groups or a sort of mania (S<strong>and</strong>ers, 1988;<br />

Velliquette et al., 1998; Goulding et al., 2004).<br />

Previous research has indicated that shopping behaviour is influenced by several factors such as consumer<br />

demographics <strong>and</strong> psychographics (Gilbert & Warren, 1995), usage situation (de la Fuente & Yague, 2008), price<br />

sensitivity (Han, Gupta & Lehman, 2001), social referents (Bearden & Etzel, 1982; Escales & Bettman, 2003),<br />

involvement (Michaelidou & Dibb, 2008), need recognition (Grønhaug & Venkatesh, 1991), product category (Mehta,<br />

2007) <strong>and</strong> so on. Therefore, consumer response proves to be cognitively as well as affectively driven by a number of<br />

factors that impact consumer attitudes, perceptions <strong>and</strong> shopping behaviors (Bellizi & Hite, 1992). Most of the stimuli<br />

are related to atmospherics (Kotler, 1974; Bitner, 1992), which has various facets (Turley & Milliman, 2000); music<br />

(Herrington & Capella, 1996; Milliman, 1982; Yalch & Spangenberg, 1990), crowding (Hui, Dube & Chebat, 1997;<br />

Michon, Chebat & Turley, 2005), effective exterior store windows (Edwards & Shackley, 1992), lighting (Areni &<br />

Kim, 1995), store layout (Smith & Burns, 1996) <strong>and</strong> merch<strong>and</strong>ise arrangement (Areni, Duhan & Kiecker, 1999).<br />

Indeed, atmospherics may sometimes operate primarily via cognitive rather than affective routes (Chebat & Michon,<br />

2003).<br />

In such a scenario the experiences consumers live in a store or social environment (Fazio, Effrein & Falender, 1981;<br />

Markus & Kunda, 1986) <strong>and</strong> the social roles they perform in it (Foreh<strong>and</strong> & Deshp<strong>and</strong>e, 2001; Foreh<strong>and</strong> et al., 2002)<br />

influence, or better evoke, the self-concept components, namely dispositional characteristics <strong>and</strong> traits; perceptions of<br />

the ongoing or past experiences, social roles, <strong>and</strong> behaviors; self-related attitudes <strong>and</strong> affect (Sirgy, 1982; Markus &<br />

Wurf, 1987). Chebat et al. (2006) found that upscale shopping mall environments elicit upscale self-relevant attributes.<br />

Since people are likely to view themselves as more upscale than they actually are, consumers feel higher self-congruity<br />

with upscale shopping malls <strong>and</strong> evaluate the stores located in such malls more positively (Chebat et al., 2006).<br />

256

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!