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Design Challenges: Avoiding the Pitfalls, winning the game - Xilinx

Design Challenges: Avoiding the Pitfalls, winning the game - Xilinx

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FPGA-Based Video Games<br />

Implementing video <strong>game</strong>s in FPGAs is fun and educational.<br />

by Eric Crabill<br />

Staff <strong>Design</strong> Engineer<br />

<strong>Xilinx</strong>, Inc.<br />

eric.crabill@xilinx.com<br />

In an attempt to help me maintain a better<br />

work/life balance, my wife suggested that I<br />

pick up a hobby. The first thing that came<br />

to mind was developing FPGA-based video<br />

<strong>game</strong>s. I have never been a good <strong>game</strong> player,<br />

but I am fascinated by <strong>game</strong> hardware.<br />

The reason I studied electrical engineering<br />

in <strong>the</strong> first place was to get a job at Atari<br />

Games, but <strong>the</strong>y closed <strong>the</strong>ir doors before I<br />

earned my degree.<br />

Silicon, software, and solutions from<br />

<strong>Xilinx</strong> ® are all you need to develop <strong>game</strong><br />

platforms and write <strong>game</strong>s. You can get<br />

started for less than $100 with <strong>the</strong> <strong>Xilinx</strong><br />

Spartan-3 Starter Kit and ISE<br />

WebPACK software. Implementing<br />

video <strong>game</strong>s in FPGAs is not only fun, it<br />

creates an opportunity to learn more<br />

about FPGA devices and development<br />

tools through experimentation – without<br />

<strong>the</strong> stress of deadlines.<br />

Third Quarter 2005 Xcell Journal 35<br />

$<br />

TOTAL COST

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