Design Challenges: Avoiding the Pitfalls, winning the game - Xilinx
Design Challenges: Avoiding the Pitfalls, winning the game - Xilinx
Design Challenges: Avoiding the Pitfalls, winning the game - Xilinx
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FPGA-Based Video Games<br />
Implementing video <strong>game</strong>s in FPGAs is fun and educational.<br />
by Eric Crabill<br />
Staff <strong>Design</strong> Engineer<br />
<strong>Xilinx</strong>, Inc.<br />
eric.crabill@xilinx.com<br />
In an attempt to help me maintain a better<br />
work/life balance, my wife suggested that I<br />
pick up a hobby. The first thing that came<br />
to mind was developing FPGA-based video<br />
<strong>game</strong>s. I have never been a good <strong>game</strong> player,<br />
but I am fascinated by <strong>game</strong> hardware.<br />
The reason I studied electrical engineering<br />
in <strong>the</strong> first place was to get a job at Atari<br />
Games, but <strong>the</strong>y closed <strong>the</strong>ir doors before I<br />
earned my degree.<br />
Silicon, software, and solutions from<br />
<strong>Xilinx</strong> ® are all you need to develop <strong>game</strong><br />
platforms and write <strong>game</strong>s. You can get<br />
started for less than $100 with <strong>the</strong> <strong>Xilinx</strong><br />
Spartan-3 Starter Kit and ISE<br />
WebPACK software. Implementing<br />
video <strong>game</strong>s in FPGAs is not only fun, it<br />
creates an opportunity to learn more<br />
about FPGA devices and development<br />
tools through experimentation – without<br />
<strong>the</strong> stress of deadlines.<br />
Third Quarter 2005 Xcell Journal 35<br />
$<br />
TOTAL COST