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Texte intégral / Full text (pdf, 20 MiB) - Infoscience - EPFL

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7.4. Results<br />

User-centered Interest-centered User or Interest Random<br />

Normality 5.93(1.64) 5.77(1.57) 5.7(1.6) 5.53(1.46)<br />

Gaze 7.57(1.83) 5.37(2.3) 6.8(2.0) 3.53(1.5)<br />

Immersion 6.73(1.96) 5.97(2.11) 6.37(2.25) 5.8(2.17)<br />

Anxiety 3.17(2.2) 2.57(2.05) 2.9(2.22) 3.13(2.46)<br />

Friendliness 5.33(1.35) 5.2(1.75) 5.27(1.86) 4.37(1.54)<br />

Environment 5.6(2.01) 5.7(1.99) 5.83(2.0) 5.37(2.14)<br />

Characters 3.7(1.82) 4.53(2.11) 4.57(2.42) 4.13(2.4)<br />

User 7.13(1.81) 5.8(2.38) 6.53(2.18) 3.93(1.84)<br />

Table 7.1: Mean scores to the various questions. Their standard deviation is in parentheses.<br />

10<br />

7.4 Results<br />

9<br />

8<br />

7<br />

6<br />

5<br />

4<br />

3<br />

2<br />

1<br />

0<br />

Do the characters behave in a normal way?<br />

User−centered Interest−centered User or Interest Random<br />

Figure 7.3: Graphical results to the assessment of character normality.<br />

Table 7.1 gives an overview of the mean results obtained for the various questions.<br />

Concerning the first question we asked, about the normality of the character behaviors,<br />

we obtained very similar average results for the four modes. This is depicted in Figure 7.3.<br />

For our second question, which evaluated to what extent the characters were looking at<br />

the user, we have a clear preference for the user-centered and the user or interest modes,<br />

which is in line with our expectations. This is depicted in Figure 7.4. In the user-centered<br />

mode, all characters look at the user when possible. In the user or interest mode, they all<br />

either look at the user or at what the user is looking at. However, the character the user<br />

is looking at looks back at the user. The participant can thus have the impression of being<br />

looked at a lot in this mode as well. In the interest-centered mode, most characters look at<br />

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