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Texte intégral / Full text (pdf, 20 MiB) - Infoscience - EPFL

Texte intégral / Full text (pdf, 20 MiB) - Infoscience - EPFL

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CHAPTER 3<br />

VRET For Social Phobia<br />

Much work has already been conducted with regards to the use of VR as therapeutic tool<br />

for the treatment of phobias. Many types of phobias have thus been tackled such as acrophobia,<br />

arachnophobia, and claustrophobia. It is quite simple to simulate heights, spiders, or<br />

closed spaces in VEs. On the other hand, it is much harder to simulate humans. Indeed, as<br />

human beings, we are experts in human being representation and movement. For this reason,<br />

much less work has been undergone in social phobia. VRET for social phobia, and more<br />

specifically, for fear of public speaking is only about a decade old.<br />

In this chapter, we first present the various scenarios we have created, including environments,<br />

characters and scenario scripting. We then present a method we have developed in<br />

order to obtain interaction between the user and a character using eye-tracking data. We then<br />

discuss how this has motivated us to further work on character gaze behaviors.<br />

3.1 Preliminaries<br />

The first part of this thesis is based on previous work which has been undergone in the Virtual<br />

Reality Laboratory (VRLab, <strong>EPFL</strong>). More specifically, the platform which we use has been<br />

developed by Herbelin during his PhD thesis [Herbelin, <strong>20</strong>05].<br />

This framework allows for the real-time animation of a small group of characters. They<br />

are endowed with gaze control and facial animation. The platform works with Python scripts.<br />

These scripts allow interactive control of characters in order to make them talk for example;<br />

this actually consists of playing a pre-recorded sentence and animating the character’s face<br />

and eyes accordingly.<br />

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