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Texte intégral / Full text (pdf, 20 MiB) - Infoscience - EPFL

Texte intégral / Full text (pdf, 20 MiB) - Infoscience - EPFL

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CHAPTER 5<br />

Interaction with Virtual Crowds for<br />

VRET of Agoraphobia<br />

In this chapter, we describe an application which brings together the work we have described<br />

in the last two chapters, but also some additional features. This application allows<br />

characters to perform gazing motions in a real-time virtual crowd in a CAVE environment.<br />

Moreover, it allows for users to interact with those crowd characters.<br />

First, we adapted the model of visual attention described in the previous chapter in order<br />

to integrate it in a crowd engine and allow it to function online. We also greatly simplified<br />

certain aspects of the automatic interest point detection. Finally, we modified the existing<br />

architecture in order to abide with the limitations induced by the online implementation.<br />

Our final application consists of a city scene, projected in a CAVE setup, and in which<br />

a crowd of characters walks around. We then use a Phasespace optical motion capture device<br />

[Phasespace, <strong>20</strong>09] to evaluate where a user is looking and more specifically, which<br />

character he/she is looking at. Finally, we further enhance this setup with an RK-726PCI<br />

pupil/corneal reflection head-mounted tracking device [Iscan, <strong>20</strong>09] in order to evaluate<br />

more precisely where a user is looking. Our system then allows the crowd characters to<br />

react to user gaze. For example, since we can determine the user’s position and orientation<br />

in the virtual world, the characters can look at the user.<br />

It is to be noted that the head-tracking alone allows stereographic vision in the CAVE,<br />

using red and blue polarized glasses. In the case of head-tracking coupled with eye-tracking,<br />

however, stereography is impossible as the glasses prevent correct tracking of the pupil and<br />

corneal reflection. More details on the stereographic rendering in the CAVE can be found<br />

in [van der Pol, <strong>20</strong>09].<br />

63

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