Texte intégral / Full text (pdf, 20 MiB) - Infoscience - EPFL
Texte intégral / Full text (pdf, 20 MiB) - Infoscience - EPFL
Texte intégral / Full text (pdf, 20 MiB) - Infoscience - EPFL
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CHAPTER 5<br />
Interaction with Virtual Crowds for<br />
VRET of Agoraphobia<br />
In this chapter, we describe an application which brings together the work we have described<br />
in the last two chapters, but also some additional features. This application allows<br />
characters to perform gazing motions in a real-time virtual crowd in a CAVE environment.<br />
Moreover, it allows for users to interact with those crowd characters.<br />
First, we adapted the model of visual attention described in the previous chapter in order<br />
to integrate it in a crowd engine and allow it to function online. We also greatly simplified<br />
certain aspects of the automatic interest point detection. Finally, we modified the existing<br />
architecture in order to abide with the limitations induced by the online implementation.<br />
Our final application consists of a city scene, projected in a CAVE setup, and in which<br />
a crowd of characters walks around. We then use a Phasespace optical motion capture device<br />
[Phasespace, <strong>20</strong>09] to evaluate where a user is looking and more specifically, which<br />
character he/she is looking at. Finally, we further enhance this setup with an RK-726PCI<br />
pupil/corneal reflection head-mounted tracking device [Iscan, <strong>20</strong>09] in order to evaluate<br />
more precisely where a user is looking. Our system then allows the crowd characters to<br />
react to user gaze. For example, since we can determine the user’s position and orientation<br />
in the virtual world, the characters can look at the user.<br />
It is to be noted that the head-tracking alone allows stereographic vision in the CAVE,<br />
using red and blue polarized glasses. In the case of head-tracking coupled with eye-tracking,<br />
however, stereography is impossible as the glasses prevent correct tracking of the pupil and<br />
corneal reflection. More details on the stereographic rendering in the CAVE can be found<br />
in [van der Pol, <strong>20</strong>09].<br />
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