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Texte intégral / Full text (pdf, 20 MiB) - Infoscience - EPFL

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2.1. Virtual Reality Exposure Therapy<br />

Figure 2.5: Left: Virtual supermarket for the treatment of panic attacks and agoraphobia [Villa<br />

Martin et al., <strong>20</strong>07]. Right: Metro station for the exposure to panic attacks and agoraphobia<br />

[Botella et al., <strong>20</strong>04c].<br />

application allowed the definition of the zone to be explored, the length of exposure and the<br />

number of characters to be present in the scene (from none to a crowd). The authors then<br />

tested these environments on 12 agoraphobic patients randomly divided into three groups.<br />

The first group followed VRET with an HMD as part of the therapy during 8 sessions, the<br />

second followed traditional CBT during 12 sessions and the third was on a waiting list. Their<br />

results showed that both VRET and CBT could significantly reduce the number of panic attacks.<br />

Moreover, this was the case for fewer sessions in VRET than in traditional CBT. The<br />

authors therefore suggest that VRET could actually be more efficient.<br />

Botella et al. proposed a set of 5 different environments to be used in VRET of agoraphobia<br />

[Botella et al., <strong>20</strong>04c]. These depicted a room, a bus, a tunnel, a supermarket, and a<br />

metro station. The supermarket and metro station are depicted in Figure 2.5. The environments<br />

were developed within the VEPSY Updated project [vepsy, <strong>20</strong>09] using Virtools Dev<br />

2.0 [Dassault Systèmes, <strong>20</strong>09]. They also simulated various sensations such as increased<br />

heart beat, being out of breath, and blurry vision by modifying images and sound. Their effect<br />

was to bring the patients back to the symptoms they may feel during a panic attack. They<br />

also allowed their situations to be modulated for gradual exposure. For example, they could<br />

vary the number of characters, the trip length or the type of conversation to be held. The<br />

authors then tested this setup on 37 patients [Botella et al., <strong>20</strong>07] divided into three groups,<br />

those following VRET, those following in-vivo exposure and those on a waiting list. Their<br />

results supported the efficacy of VRET in the treatment of panic attacks and agoraphobia.<br />

The same team further tested their environments in the treatment of a 26-year old woman<br />

suffering from panic attacks and agoraphobia [Villa Martin et al., <strong>20</strong>07]. Her results showed<br />

a decrease in anxiety following the VRET sessions which was maintained 12 months after.<br />

Finally, Peñate et al. proposed a set of 7 virtual environments depicting a square and<br />

street, an airport building and an airplane, a bank office, a lift and an underground car park,<br />

a beach, a highway, and a cableway [Peñate et al., <strong>20</strong>07]. These were developed using<br />

OpenGL and were based on a Torque engine from Garage Games [GarageGames, <strong>20</strong>09].<br />

Two projectors were used in order to send two different images on screen and allow for the<br />

environments to be visualized in stereo using polarized glasses. Finally, the environments<br />

were projected on a 2.5 x 2.5 meters screen allowing increased immersion as compared<br />

to a normal computer screen. The authors tested their application on 28 patients suffering<br />

23

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