Texte intégral / Full text (pdf, 20 MiB) - Infoscience - EPFL
Texte intégral / Full text (pdf, 20 MiB) - Infoscience - EPFL
Texte intégral / Full text (pdf, 20 MiB) - Infoscience - EPFL
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CHAPTER 8<br />
Conclusion<br />
In the past decade, VR has proven to be an efficient tool to be used in the treatment of<br />
phobias. Many studies have demonstrated its efficacy for many phobias such as acrophobia,<br />
arachnophobia and fear of flights. In this thesis, we have focused on the development of<br />
various applications to be used in the treatment of social phobia as well as tools to diagnose<br />
and assess them. More specifically, we have worked on tools to be used in the treatment of<br />
fear of public speaking and agoraphobia with crowds.<br />
8.1 Contributions<br />
Our contributions can be divided into three major sections: gaze interaction in the con<strong>text</strong><br />
of social phobia treatment, gaze attention behaviors for crowds, and gaze interaction in the<br />
con<strong>text</strong> of agoraphobia treatment.<br />
8.1.1 Gaze Interaction for Social Phobia<br />
Our first main contribution resides in the development of an application allowing interaction<br />
between a user and a virtual character in the con<strong>text</strong> of social phobia. This application<br />
allows the determination of how a virtual character should behave using user eye-tracking<br />
data. We allow for characters to respond to the user’s eye contact behavior. The character<br />
thus seems interested and attentive when being looked at, and distracted when being avoided<br />
by eye contact. A phobic person doing a public speaking exercise may thus induce a positive<br />
feedback loop when gazing at the virtual character.<br />
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