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Texte intégral / Full text (pdf, 20 MiB) - Infoscience - EPFL

Texte intégral / Full text (pdf, 20 MiB) - Infoscience - EPFL

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2.1. Virtual Reality Exposure Therapy<br />

Figure 2.2: Various scenarios available at vrphobia [vrphobia, <strong>20</strong>09]. Top left: Fear of public<br />

speaking. Top middle: Arachnophobia. Top right: Pain distraction. Bottom left: Fear of flying.<br />

Bottom middle: Panic attack. Bottom right: Social phobia.<br />

2.1.1 VRET For Social Phobia<br />

The first application to be used in VRET of fear of public speaking was proposed by North<br />

et al. [North et al., 1998]. Their scenes were created using VREAM Virtual Reality Development<br />

Software Package and Libraries [VREAM, <strong>20</strong>09]. They created a model of an<br />

auditorium which could contain up to 100 characters. The software was designed to allow<br />

for the characters to enter the auditorium one by one and then by groups of five until it was<br />

filled. They equally used pre-recorded audio to simulate various audience responses such as<br />

clapping, laughing, or encouragements. A loudspeaker was plugged in during the sessions,<br />

allowing for users to hear the echo from their voice. They tested this application on 8 subjects<br />

suffering from fear of public speaking. The treatment consisted in 5 weekly sessions of<br />

10 − 15 minutes each: the patient, standing behind the wooden podium had to talk to the auditorium.<br />

During the session, the therapist could vary the number of people in the audience<br />

and their attitudes by alternating between different pre-recorded video sequences. A control<br />

group of 8 other subjects was exposed to a trivial virtual reality scene. The control subjects<br />

were asked to manage their phobia by using visualization techniques or self- exposure. The<br />

authors explain that the patients from the VRET group experimented various physical and<br />

emotional impacts (heart rate acceleration, damp hands, loss of balance, etc.) similar to those<br />

felt during the in vivo exposures. This study showed that VRET was able to reduce patients’<br />

anxiety when facing a public which was not the case for the control group subjects.<br />

Slater et al. used the DIVE (Distributed Interactive Virtual Environment) developed by<br />

the Swedish Institute of Computer Science [SICS, <strong>20</strong>09] to create a public speaking simulation<br />

[Slater et al., 1999]. They created a model of a seminar room in which were seated<br />

19

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