Texte intégral / Full text (pdf, 20 MiB) - Infoscience - EPFL
Texte intégral / Full text (pdf, 20 MiB) - Infoscience - EPFL
Texte intégral / Full text (pdf, 20 MiB) - Infoscience - EPFL
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2.1. Virtual Reality Exposure Therapy<br />
Figure 2.2: Various scenarios available at vrphobia [vrphobia, <strong>20</strong>09]. Top left: Fear of public<br />
speaking. Top middle: Arachnophobia. Top right: Pain distraction. Bottom left: Fear of flying.<br />
Bottom middle: Panic attack. Bottom right: Social phobia.<br />
2.1.1 VRET For Social Phobia<br />
The first application to be used in VRET of fear of public speaking was proposed by North<br />
et al. [North et al., 1998]. Their scenes were created using VREAM Virtual Reality Development<br />
Software Package and Libraries [VREAM, <strong>20</strong>09]. They created a model of an<br />
auditorium which could contain up to 100 characters. The software was designed to allow<br />
for the characters to enter the auditorium one by one and then by groups of five until it was<br />
filled. They equally used pre-recorded audio to simulate various audience responses such as<br />
clapping, laughing, or encouragements. A loudspeaker was plugged in during the sessions,<br />
allowing for users to hear the echo from their voice. They tested this application on 8 subjects<br />
suffering from fear of public speaking. The treatment consisted in 5 weekly sessions of<br />
10 − 15 minutes each: the patient, standing behind the wooden podium had to talk to the auditorium.<br />
During the session, the therapist could vary the number of people in the audience<br />
and their attitudes by alternating between different pre-recorded video sequences. A control<br />
group of 8 other subjects was exposed to a trivial virtual reality scene. The control subjects<br />
were asked to manage their phobia by using visualization techniques or self- exposure. The<br />
authors explain that the patients from the VRET group experimented various physical and<br />
emotional impacts (heart rate acceleration, damp hands, loss of balance, etc.) similar to those<br />
felt during the in vivo exposures. This study showed that VRET was able to reduce patients’<br />
anxiety when facing a public which was not the case for the control group subjects.<br />
Slater et al. used the DIVE (Distributed Interactive Virtual Environment) developed by<br />
the Swedish Institute of Computer Science [SICS, <strong>20</strong>09] to create a public speaking simulation<br />
[Slater et al., 1999]. They created a model of a seminar room in which were seated<br />
19