Texte intégral / Full text (pdf, 20 MiB) - Infoscience - EPFL
Texte intégral / Full text (pdf, 20 MiB) - Infoscience - EPFL
Texte intégral / Full text (pdf, 20 MiB) - Infoscience - EPFL
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Chapter 7. Experimental Validation - Agoraphobia<br />
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Are the characters looking at you?<br />
User−centered Interest−centered User or Interest Random<br />
Figure 7.4: Graphical results to the assessment of character gaze.<br />
what the user is looking at but the character being looked at by the user looks back at the<br />
user. For this reason, the participant perceives a higher quantity of gaze in this mode than in<br />
the random mode.<br />
Regarding immersion, shown in Figure 7.5, we can see that the mean results have the<br />
same tendency as for the second question. Immersion therefore seems to increase with character<br />
gaze. This is in line with our expectations since we believed that immersion would<br />
increase if the participant had the impression that the characters were aware of him/her. This<br />
is actually the case when the characters look at the participant.<br />
Regarding anxiety, depicted in Figure 7.6, none of the participants were particularly anxious<br />
which is normal since we did not deal with a phobic population. However, we can<br />
still notice a slight preference for the user-centered and the random modes. Regarding the<br />
user-centered mode, this seems quite logical. Indeed, if we were to walk in town and have everyone<br />
stare at us, it would be quite anxiety provoking. However, the random mode equally<br />
scored highest in anxiety, as if it was anxiety provoking that no-one looked at us. This may<br />
be explained in the case of participants biased towards always attentive characters, it can<br />
seem abnormal for characters not to look at them and thus more anxiety provoking.<br />
Regarding friendliness, we can see that when the characters were not looking at the user<br />
at all, or only as much as other characters, they seemed less friendly than in the other modes.<br />
This can be seen in Figure 7.7. All other modes scored approximately the same for this<br />
feature. It is important to note that there was no facial animation in our experiment. Characters<br />
therefore did not change expression throughout the exposure. We can thus reasonably<br />
assume that they seemed less friendly only because they were not looking at the user.<br />
Regarding the character awareness towards their environment, depicted in Figure 7.8,we<br />
can see that the results to all four modes are quite similar. There is however a slight decrease<br />
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