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Texte intégral / Full text (pdf, 20 MiB) - Infoscience - EPFL

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Chapter 7. Experimental Validation - Agoraphobia<br />

10<br />

9<br />

8<br />

7<br />

6<br />

5<br />

4<br />

3<br />

2<br />

1<br />

0<br />

Are the characters aware of you?<br />

User−centered Interest−centered User or Interest Random<br />

Figure 7.10: Graphical results to the assessment of character awareness towards the user.<br />

compared modes except for the user-centered versus the user or interest-centered modes.<br />

The perceived difference in friendliness also falls into this category for the user-centered<br />

versus random modes and the user or interest-centered versus random modes. Finally, it is<br />

also the case in the assessment of character awareness towards the user for all modes except<br />

user-centered versus user or interest-centered modes and interest-centered versus user or<br />

interest-centered modes. Even though we did not obtain statistically significant differences<br />

in observation for the other questions, we have to take into consideration that these measures<br />

remain subjective and that variability may thus be highly increased as compared to objective<br />

measurements. Moreover, these results are in line with those we have been able to observe<br />

in graphs 7.3 to 7.10.<br />

We have also tested the correlation between various questions. To this end, we have used<br />

Pearson’s product-moment correlation coefficient r:<br />

r = 1<br />

n − 1<br />

n<br />

<br />

Xi − ¯ <br />

X Yi − ¯ <br />

Y<br />

i=1<br />

sX<br />

sY<br />

(7.1)<br />

The convention is to use r 2 as measure of association between two variables. For instance,<br />

the value of r 2 between the results to the second and eighth questions is of 0.73. 73%<br />

of the variance in the perceived gaze of characters can be accounted for by changes in the<br />

perceived awareness of the characters towards the user. Thus, these two values are correlated<br />

at 73% in average. The correlation between the second and third questions is of 0.53. 53%<br />

of the variance in immersion can thus be accounted for by changes in quantity of perceived<br />

gaze. We have also tested the correlation between immersion and perceived awareness of<br />

the characters towards the users. This value is of 59%. Similarly, the correlation between<br />

perceived friendliness and perceived awareness of characters towards the user is of 53%.<br />

114

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