17.06.2014 Views

opportunities, options, excellence - Red Rocks Community College

opportunities, options, excellence - Red Rocks Community College

opportunities, options, excellence - Red Rocks Community College

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

cation called Painter. Color and relationships,<br />

repeat patterns, animation and digitization are<br />

among the topics covered in the course as students<br />

explore the possibilities of visual art<br />

using computers. Assigned projects cover a<br />

wide range of visual approaches. Painter provides<br />

an extra competitive edge for students.<br />

MTD 122 Sculpting for Digital<br />

Media<br />

3 Credits<br />

Prerequisite: MTD 152<br />

This course introduces students to conceptualization<br />

of surface coloration, painting and<br />

manipulation of 3D objects and environments.<br />

Students will construct sculptures<br />

using organic, inorganic, abstract, and realistic<br />

subject matter. Operating a 3D scanner, students<br />

will digitize a sculpture and bring the<br />

electronic file into a computer animation<br />

application for manipulation.<br />

MTD 123 Bryce<br />

3 Credits<br />

Prerequisite: MTD 111<br />

This class will exploit the unique abilities of<br />

MetaCreations Bryce for creating photo realistic<br />

natural scenes in 3D. Students will learn<br />

the tools, techniques and concepts involved in<br />

the use of the software. Additionally, students<br />

will study the works of premiere Bryce artists<br />

and create numerous images and animations<br />

of their own. Emphasis will be placed on<br />

structure, composition, lighting and color theory.<br />

MTD 128 Multimedia Hardware<br />

3 Credits<br />

Prerequisite: MTD 101<br />

This class will teach the principles and techniques<br />

of maintaining, upgrading, and customizing<br />

personal computer systems.<br />

Emphasis will also be placed on various<br />

emerging and established technologies related<br />

to graphic computing.<br />

MTD 141 Web Design I<br />

3 Credits<br />

Prerequisite: MTD 111 or MTD 112<br />

This course introduces the fundamentals of<br />

HTML syntax using a simple text editor to<br />

create a Web page. Web-safe colors and the<br />

use of graphic editors will be explored.<br />

Students study Web aesthetics and intuitive<br />

interface design. The course emphasizes file<br />

organization and layout including tables and<br />

frames.<br />

MTD 143 Web Motion Graphic<br />

Design<br />

3 Credits<br />

Prerequisite: MTD 112 and MTD 141<br />

This course will stress creation of animated<br />

GIF’s and dynamic, interactive media for<br />

Web applications. Students will learn how to<br />

draw objects, create symbols, and assemble<br />

motion tweens.<br />

MTD 145 QuickTime Technologies<br />

3 CreditsPrerequisite: MTD 111 and MTD<br />

141<br />

This course introduces students to current<br />

QuickTime technologies for Web applications.<br />

Students will prepare panoramic and<br />

object QTVR content, streaming audio and<br />

video in QuickTime format. Students will<br />

publish digitized video and audio in Web<br />

pages on a streaming server.<br />

MTD 151 Character Development<br />

3 Credits<br />

Prerequisite: MTD 101<br />

This course introduces character development<br />

and transitions from one media to another.<br />

Students learn the foundational skills necessary<br />

to create the illusion of life for sketched<br />

characters. Students will use the traditional<br />

medium of paper and pencil to turn their<br />

ideas into visual treatment for creating animatics<br />

by use of a light box and computer.<br />

Character development and storyboarding by<br />

script are emphasized.<br />

MTD 152 3D Animation<br />

3 Credits<br />

Prerequisite: MTD 111 or MTD 112<br />

This course is an introduction to the art of 3D<br />

storytelling through movement. Traditional<br />

and computer techniques are discussed.<br />

Students produce animations and transfer<br />

them to various visual media.<br />

MTD 153 Character Animation I<br />

3 Credits<br />

Prerequisite: MTD 111 and MTD 152<br />

This course encompasses all major aspects of<br />

creating 3D characters using animation software.<br />

Using developed characters, the student<br />

will learn how to animate for personality.<br />

MTD 155 LightWave I<br />

3 Credits<br />

Prerequisite: MTD 152<br />

This course introduces students to<br />

LightWave’s Modeler program with an<br />

emphasis on modeling techniques. It also<br />

touches on LightWave's Layout program for<br />

setting up scenes with texture maps and lighting.<br />

There will also be instruction on how to<br />

import models from other programs.<br />

MTD 161 Director I<br />

3 Credits<br />

Prerequisites: MTD 111<br />

This course examines Macromedia Director,<br />

the leading authoring tool for interactive multimedia<br />

from the art director’s perspective.<br />

Students will learn the basics of 2D animation<br />

for both computer presentations and the Web.<br />

Interface design and scene development are<br />

emphasized. Hands-on projects include lingo<br />

scripts, behaviors, adding sound and digital<br />

video to student's movies.<br />

MTD 163 Sound Design I<br />

3 Credits<br />

Prerequisite: MTD 101 or MTD 161<br />

This course explores the use of sound in multimedia<br />

production and audio storytelling.<br />

Students examine the principles of recording.<br />

Classes focus on how sound can enhance<br />

interactive productions and improve computer<br />

presentations. Students learn how to use the<br />

computer as a full audio editing studio.<br />

MTD 171 Digital Video Editing I<br />

3 Credits<br />

Prerequisite: MTD 101 and MTD 111<br />

This course is an introduction to digital nonlinear<br />

video editing. Students will capture,<br />

compress, edit, and manipulate video images<br />

using a personal computer. Assembly techniques<br />

including media management, editing<br />

tools, titles, and motion control; transitions<br />

and filters, and special effects are explored.<br />

MTD 172 After Effects I<br />

3 Credits<br />

Prerequisite: MTD 111<br />

The course provides the fundamental techniques<br />

for creating digital motion graphics<br />

such as 2D animations, animated logos, video<br />

graphics, etc. Classes cover relevant tools and<br />

techniques as well as industry standards,<br />

delivery methods and output.<br />

MTD 174 Game Design I<br />

3 Credits<br />

Prerequisite: MTD 152 and MTD 161<br />

This course introduces students to game<br />

design from conceptual development and<br />

functionality, through production of a virtual<br />

world prototype. Students examine such<br />

things as character registration, in-betweens,<br />

inking and clean up used for creating realtime<br />

game environments. Storytelling and<br />

visual metaphor development are emphasized.<br />

<strong>opportunities</strong>, <strong>options</strong>, <strong>excellence</strong> 156

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!