opportunities, options, excellence - Red Rocks Community College
opportunities, options, excellence - Red Rocks Community College
opportunities, options, excellence - Red Rocks Community College
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
cation called Painter. Color and relationships,<br />
repeat patterns, animation and digitization are<br />
among the topics covered in the course as students<br />
explore the possibilities of visual art<br />
using computers. Assigned projects cover a<br />
wide range of visual approaches. Painter provides<br />
an extra competitive edge for students.<br />
MTD 122 Sculpting for Digital<br />
Media<br />
3 Credits<br />
Prerequisite: MTD 152<br />
This course introduces students to conceptualization<br />
of surface coloration, painting and<br />
manipulation of 3D objects and environments.<br />
Students will construct sculptures<br />
using organic, inorganic, abstract, and realistic<br />
subject matter. Operating a 3D scanner, students<br />
will digitize a sculpture and bring the<br />
electronic file into a computer animation<br />
application for manipulation.<br />
MTD 123 Bryce<br />
3 Credits<br />
Prerequisite: MTD 111<br />
This class will exploit the unique abilities of<br />
MetaCreations Bryce for creating photo realistic<br />
natural scenes in 3D. Students will learn<br />
the tools, techniques and concepts involved in<br />
the use of the software. Additionally, students<br />
will study the works of premiere Bryce artists<br />
and create numerous images and animations<br />
of their own. Emphasis will be placed on<br />
structure, composition, lighting and color theory.<br />
MTD 128 Multimedia Hardware<br />
3 Credits<br />
Prerequisite: MTD 101<br />
This class will teach the principles and techniques<br />
of maintaining, upgrading, and customizing<br />
personal computer systems.<br />
Emphasis will also be placed on various<br />
emerging and established technologies related<br />
to graphic computing.<br />
MTD 141 Web Design I<br />
3 Credits<br />
Prerequisite: MTD 111 or MTD 112<br />
This course introduces the fundamentals of<br />
HTML syntax using a simple text editor to<br />
create a Web page. Web-safe colors and the<br />
use of graphic editors will be explored.<br />
Students study Web aesthetics and intuitive<br />
interface design. The course emphasizes file<br />
organization and layout including tables and<br />
frames.<br />
MTD 143 Web Motion Graphic<br />
Design<br />
3 Credits<br />
Prerequisite: MTD 112 and MTD 141<br />
This course will stress creation of animated<br />
GIF’s and dynamic, interactive media for<br />
Web applications. Students will learn how to<br />
draw objects, create symbols, and assemble<br />
motion tweens.<br />
MTD 145 QuickTime Technologies<br />
3 CreditsPrerequisite: MTD 111 and MTD<br />
141<br />
This course introduces students to current<br />
QuickTime technologies for Web applications.<br />
Students will prepare panoramic and<br />
object QTVR content, streaming audio and<br />
video in QuickTime format. Students will<br />
publish digitized video and audio in Web<br />
pages on a streaming server.<br />
MTD 151 Character Development<br />
3 Credits<br />
Prerequisite: MTD 101<br />
This course introduces character development<br />
and transitions from one media to another.<br />
Students learn the foundational skills necessary<br />
to create the illusion of life for sketched<br />
characters. Students will use the traditional<br />
medium of paper and pencil to turn their<br />
ideas into visual treatment for creating animatics<br />
by use of a light box and computer.<br />
Character development and storyboarding by<br />
script are emphasized.<br />
MTD 152 3D Animation<br />
3 Credits<br />
Prerequisite: MTD 111 or MTD 112<br />
This course is an introduction to the art of 3D<br />
storytelling through movement. Traditional<br />
and computer techniques are discussed.<br />
Students produce animations and transfer<br />
them to various visual media.<br />
MTD 153 Character Animation I<br />
3 Credits<br />
Prerequisite: MTD 111 and MTD 152<br />
This course encompasses all major aspects of<br />
creating 3D characters using animation software.<br />
Using developed characters, the student<br />
will learn how to animate for personality.<br />
MTD 155 LightWave I<br />
3 Credits<br />
Prerequisite: MTD 152<br />
This course introduces students to<br />
LightWave’s Modeler program with an<br />
emphasis on modeling techniques. It also<br />
touches on LightWave's Layout program for<br />
setting up scenes with texture maps and lighting.<br />
There will also be instruction on how to<br />
import models from other programs.<br />
MTD 161 Director I<br />
3 Credits<br />
Prerequisites: MTD 111<br />
This course examines Macromedia Director,<br />
the leading authoring tool for interactive multimedia<br />
from the art director’s perspective.<br />
Students will learn the basics of 2D animation<br />
for both computer presentations and the Web.<br />
Interface design and scene development are<br />
emphasized. Hands-on projects include lingo<br />
scripts, behaviors, adding sound and digital<br />
video to student's movies.<br />
MTD 163 Sound Design I<br />
3 Credits<br />
Prerequisite: MTD 101 or MTD 161<br />
This course explores the use of sound in multimedia<br />
production and audio storytelling.<br />
Students examine the principles of recording.<br />
Classes focus on how sound can enhance<br />
interactive productions and improve computer<br />
presentations. Students learn how to use the<br />
computer as a full audio editing studio.<br />
MTD 171 Digital Video Editing I<br />
3 Credits<br />
Prerequisite: MTD 101 and MTD 111<br />
This course is an introduction to digital nonlinear<br />
video editing. Students will capture,<br />
compress, edit, and manipulate video images<br />
using a personal computer. Assembly techniques<br />
including media management, editing<br />
tools, titles, and motion control; transitions<br />
and filters, and special effects are explored.<br />
MTD 172 After Effects I<br />
3 Credits<br />
Prerequisite: MTD 111<br />
The course provides the fundamental techniques<br />
for creating digital motion graphics<br />
such as 2D animations, animated logos, video<br />
graphics, etc. Classes cover relevant tools and<br />
techniques as well as industry standards,<br />
delivery methods and output.<br />
MTD 174 Game Design I<br />
3 Credits<br />
Prerequisite: MTD 152 and MTD 161<br />
This course introduces students to game<br />
design from conceptual development and<br />
functionality, through production of a virtual<br />
world prototype. Students examine such<br />
things as character registration, in-betweens,<br />
inking and clean up used for creating realtime<br />
game environments. Storytelling and<br />
visual metaphor development are emphasized.<br />
<strong>opportunities</strong>, <strong>options</strong>, <strong>excellence</strong> 156