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XVS - 2 - Log in - Barco

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1. System Overview<br />

1.3.3 Message Editor<br />

Overview<br />

The Message Editor is a ’What you see, what you get’ author<strong>in</strong>g tool that allows to create custom messages<br />

<strong>in</strong> a similar way as a Microsoft PowerPo<strong>in</strong>t presentation. These messages can conta<strong>in</strong> video, graphics,<br />

text and pa<strong>in</strong>t items, Live data elements as well as custom made items. Each of these items can have 3<br />

types of effects: entry, hold and exit effect. A lot of properties can be set so that the message reaches the<br />

expectations of the customer.<br />

To make it even more flexible, one message can conta<strong>in</strong> different scenes which will be played back one<br />

after each other.<br />

Image 1-6<br />

Message Editor<br />

1.3.4 Action Manager<br />

Overview<br />

The Action Manager is a real time <strong>in</strong>teractive tool to create and to organize custom actions or commands<br />

that can be executed on a display. An action is always created for a s<strong>in</strong>gle display or even for a specific<br />

layer on that display.<br />

Actions are represented by a thumbnail and can have 3 different priorities: normal, hot and red hot. Actions<br />

can be content related to show a specific content, or display related to control the display sett<strong>in</strong>gs.<br />

Actions can be stored <strong>in</strong> categories so that it is easy to f<strong>in</strong>d them back dur<strong>in</strong>g the game. Activat<strong>in</strong>g an<br />

action is as simple as double click<strong>in</strong>g on it. A triggered action will be added to the real time queue and<br />

can change the queue sequence depend<strong>in</strong>g on the priority of the action.<br />

With<strong>in</strong> the Action Manager, the different queues can be controlled.<br />

14 R5976955 <strong>XVS</strong> - 2 14/03/2007

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