audio file in the INSERT mode - Fostex
audio file in the INSERT mode - Fostex
audio file in the INSERT mode - Fostex
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Edit<strong>in</strong>g a name of CUE or MEMORY po<strong>in</strong>t<br />
When stor<strong>in</strong>g time data to a locate po<strong>in</strong>t memory, <strong>the</strong> tentative name, such as "Cue 01" and<br />
"Mem 05", is given to <strong>the</strong> memory. You can edit <strong>the</strong> name later.<br />
<br />
You cannot edit/change <strong>the</strong> names for MEMORY 01 (Last Play), 02 (Last Record In) and 03 (Last Record<br />
Out).<br />
1. While stopped, press a desired locate po<strong>in</strong>t key ([CUE POINT] or [MEMORY] key).<br />
The display shows <strong>the</strong> locate bank and memory number (e.g. "Cue 03"), and a locate po<strong>in</strong>t time with<br />
flash<strong>in</strong>g memory number.<br />
The follow<strong>in</strong>g is a display example when press<strong>in</strong>g <strong>the</strong> [CUE POINT] key.<br />
Flash<strong>in</strong>g<br />
CUE<br />
ABS<br />
H M S F SF<br />
1<br />
2<br />
∞ 60 50 42 34 28 2018 12 8 6 5 4 3 2 1 0 OL<br />
BIT<br />
FS<br />
kHz<br />
-0.1%<br />
FORMAT<br />
BWF<br />
48<br />
24<br />
2. Use <strong>the</strong> jog dial (or <strong>the</strong> numeric keys) to select a locate po<strong>in</strong>t memory number whose name you want<br />
to edit, and press a desired locate po<strong>in</strong>t key ([CUE POINT] or [MEMORY] key) twice.<br />
Press<strong>in</strong>g <strong>the</strong> key twice moves <strong>the</strong> flash<strong>in</strong>g (edit) po<strong>in</strong>t to <strong>the</strong> left-hand character of <strong>the</strong> name, show<strong>in</strong>g that<br />
it can be edited.<br />
Flash<strong>in</strong>g<br />
CUE<br />
ABS<br />
H M S F SF<br />
1<br />
2<br />
BIT<br />
FS<br />
kHz<br />
∞ 60 50 42 34 28 2018 12 8 6 5 4 3 2 1 0 OL -0.1%<br />
FORMAT<br />
BWF<br />
48<br />
24<br />
3. Press <strong>the</strong> [MARGIN RESET/CLR] key repeatedly until all characters are deleted.<br />
Each press of <strong>the</strong> [MARGIN RESET/CLR] key deletes a left-hand character and moves <strong>the</strong> character str<strong>in</strong>g to<br />
<strong>the</strong> left. When all characters are deleted, "_" flashes.<br />
Flash<strong>in</strong>g<br />
CUE<br />
ABS<br />
H M S F SF<br />
1<br />
2<br />
BIT<br />
FS<br />
kHz<br />
∞ 60 50 42 34 28 2018 12 8 6 5 4 3 2 1 0 OL -0.1%<br />
FORMAT<br />
BWF<br />
48<br />
24<br />
CLOCK<br />
-INT-<br />
CLOCK<br />
-INT-<br />
CLOCK<br />
-INT-<br />
4. Use <strong>the</strong> jog dial or <strong>the</strong> numeric keys to enter a desired character at <strong>the</strong> flash<strong>in</strong>g po<strong>in</strong>t.<br />
When us<strong>in</strong>g <strong>the</strong> jog dial to enter a character, you can move <strong>the</strong> flash<strong>in</strong>g po<strong>in</strong>t us<strong>in</strong>g <strong>the</strong> [SKIP/CURSOR] II keys. When us<strong>in</strong>g <strong>the</strong> numeric keys, each entry moves <strong>the</strong> flash<strong>in</strong>g po<strong>in</strong>t to <strong>the</strong> right.<br />
5. After complet<strong>in</strong>g <strong>the</strong> name entry, press <strong>the</strong> [ENTER/YES] key.<br />
The new name is stored and <strong>the</strong> display returns to <strong>the</strong> Normal screen.<br />
6-8