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audio file in the INSERT mode - Fostex

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Edit<strong>in</strong>g a name of CUE or MEMORY po<strong>in</strong>t<br />

When stor<strong>in</strong>g time data to a locate po<strong>in</strong>t memory, <strong>the</strong> tentative name, such as "Cue 01" and<br />

"Mem 05", is given to <strong>the</strong> memory. You can edit <strong>the</strong> name later.<br />

<br />

You cannot edit/change <strong>the</strong> names for MEMORY 01 (Last Play), 02 (Last Record In) and 03 (Last Record<br />

Out).<br />

1. While stopped, press a desired locate po<strong>in</strong>t key ([CUE POINT] or [MEMORY] key).<br />

The display shows <strong>the</strong> locate bank and memory number (e.g. "Cue 03"), and a locate po<strong>in</strong>t time with<br />

flash<strong>in</strong>g memory number.<br />

The follow<strong>in</strong>g is a display example when press<strong>in</strong>g <strong>the</strong> [CUE POINT] key.<br />

Flash<strong>in</strong>g<br />

CUE<br />

ABS<br />

H M S F SF<br />

1<br />

2<br />

∞ 60 50 42 34 28 2018 12 8 6 5 4 3 2 1 0 OL<br />

BIT<br />

FS<br />

kHz<br />

-0.1%<br />

FORMAT<br />

BWF<br />

48<br />

24<br />

2. Use <strong>the</strong> jog dial (or <strong>the</strong> numeric keys) to select a locate po<strong>in</strong>t memory number whose name you want<br />

to edit, and press a desired locate po<strong>in</strong>t key ([CUE POINT] or [MEMORY] key) twice.<br />

Press<strong>in</strong>g <strong>the</strong> key twice moves <strong>the</strong> flash<strong>in</strong>g (edit) po<strong>in</strong>t to <strong>the</strong> left-hand character of <strong>the</strong> name, show<strong>in</strong>g that<br />

it can be edited.<br />

Flash<strong>in</strong>g<br />

CUE<br />

ABS<br />

H M S F SF<br />

1<br />

2<br />

BIT<br />

FS<br />

kHz<br />

∞ 60 50 42 34 28 2018 12 8 6 5 4 3 2 1 0 OL -0.1%<br />

FORMAT<br />

BWF<br />

48<br />

24<br />

3. Press <strong>the</strong> [MARGIN RESET/CLR] key repeatedly until all characters are deleted.<br />

Each press of <strong>the</strong> [MARGIN RESET/CLR] key deletes a left-hand character and moves <strong>the</strong> character str<strong>in</strong>g to<br />

<strong>the</strong> left. When all characters are deleted, "_" flashes.<br />

Flash<strong>in</strong>g<br />

CUE<br />

ABS<br />

H M S F SF<br />

1<br />

2<br />

BIT<br />

FS<br />

kHz<br />

∞ 60 50 42 34 28 2018 12 8 6 5 4 3 2 1 0 OL -0.1%<br />

FORMAT<br />

BWF<br />

48<br />

24<br />

CLOCK<br />

-INT-<br />

CLOCK<br />

-INT-<br />

CLOCK<br />

-INT-<br />

4. Use <strong>the</strong> jog dial or <strong>the</strong> numeric keys to enter a desired character at <strong>the</strong> flash<strong>in</strong>g po<strong>in</strong>t.<br />

When us<strong>in</strong>g <strong>the</strong> jog dial to enter a character, you can move <strong>the</strong> flash<strong>in</strong>g po<strong>in</strong>t us<strong>in</strong>g <strong>the</strong> [SKIP/CURSOR] II keys. When us<strong>in</strong>g <strong>the</strong> numeric keys, each entry moves <strong>the</strong> flash<strong>in</strong>g po<strong>in</strong>t to <strong>the</strong> right.<br />

5. After complet<strong>in</strong>g <strong>the</strong> name entry, press <strong>the</strong> [ENTER/YES] key.<br />

The new name is stored and <strong>the</strong> display returns to <strong>the</strong> Normal screen.<br />

6-8

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