Position [P]Select your starting position vis-a-vis theenemy formation. You may choose one ofthree starting positions; Offensive(Advantaged), Neutral (Head-to-Head), orDefensive (Disadvantaged).Time [I]Select the time using the keyboard arrowkeys. A clock appears to the allowing youto view your selection. The Day-to-Night(Dusk) transition begins at 1800 hrs andends at 2000 hrs. The Night-to-Day(Dawn) transition begins at 0500 hrs andends at 0700 hrs.Weather [W]Choose between three different types ofweather conditions; Stormy, Clear, andOvercast. Stormy conditions are moresevere than mere overcast, the cloudlayer is thicker and the cloud ceiling islower to the ground.Squadron [Q]You may choose to fly as a member ofone of eight (8) different F-14 squadrons.The squadron’s patch appears to theright as you cycle through yourselections.Default Option: If you’re in a real hurrydon’t bother setting the mission options,just press TAKE OFF [T] and accept theSCRAMBLE mode default. This settingallows you to recreate the Tomcat’s 1981encounter with two Libyan Su-22s.Historically, both the “Fitters” were shotdown by a pair of F-14s belonging to VF-41 “Black Aces.” This was the famousNavy; 2, Libya; 0 incident.
Rather than limit players to individualSCRAMBLE sorties, FLEET DEFENDERallows you to take part in an entirenaval/air campaign. A single campaignhas the potential to last anywhere fromseveral days to several weeks. Your rolewill be to fly missions in support of yourcarrier and its strike operations. Sinceyou have only one carrier per campaignscenario you must protect it. If it is eversunk or so severely damaged that it canno longer perform air operations, thecampaign is over.In addition to CAP (Combat Air Patrol)missions, you are also tasked withescorting friendly strike packages whileen-route to their targets. On thesemissions you are not accountable for howwell the strike package performs. As afighter “jock”, you don’t care if any ofthese aircraft hit their targets just as longas they all make it back home. Therefore,your performance is judged on thenumber of friendly aircraft that survive themission and not the level of destructioninflicted on the target.Campaign missions have been createdbased on actual air/sea tactics used bythe Soviet Union. They have not beenintentionally play balanced beforehand tomake them easy or even fair, for thatmatter. You’ll find that some missions aremilk runs, while others will be downrightimpossible.BEGINNING A CAMPAIGNYou begin each campaign aboard asingle aircraft carrier being escorted byseveral Cruisers, Guided-missileDestroyers and Frigates. Onboard thecarrier are approximately 90 combataircraft and helicopters. Their strikingpower is awesome but it is mitigated to adegree by the enemy’s formidable airdefenses. The enemy has a host of shipsCAMPAIGN MISSIONSand planes determined to stop yourcarrier group and this is where you comein.You (and your RIO) represent one oftwenty-two F-14 aircrews that make upthe two fighter squadrons onboard thecarrier. Two of these crews are actuallyreplacements. There are only twenty F-14s onboard, and although this maysound like a lot, combat attrition will takeits toll. You can’t afford to press theenvelope too often.In order to begin a campaign, threethings are necessary. You must;1. choose one of the two combattheatres (either North Cape orMediterranean)2. choose one of the three campaignscenarios, and3. be assigned to an active squadron.Once you have accomplished these threethings, you are ready to begin your firstcampaign mission.Flying a MissionNow, it’s time to prepare for your firstmission. Actually, individual campaignmissions are no different than the singlesortie missions flown in SCRAMBLEoption. However, with all the manydecisions that need to be made beforetake-off, it’s probably a good idea tocheck everything once again.1. From the CAMPAIGN screen, checkthe Squadron Roster Board to makesure you have the right squadron and theright campaign. Now, press theDIFFICULTY button [D] Key.2. From the DIFFICULTY screen, set thedifficulty options on the panel as desired.You may also recalibrate your joystick atthis point if needed. Now, press theCAMPAIGN button [C] Key to returnbriefly to the CAMPAIGN screen.3. From the CAMPAIGN screen, press the
- Page 2 and 3: THEF-14TOMCATSIMULATIONDEFENDERGAME
- Page 4 and 5: TABLE OF CONTENTSAcknowledgementsSt
- Page 6 and 7: ACKNOWLEDGEMENTSAs you may have gue
- Page 8 and 9: over to the drive that contains the
- Page 10 and 11: INTRODUCTION
- Page 12 and 13: Each nation entered the Cold War wi
- Page 14 and 15: “Hey, buddy! Get the heck outta
- Page 16 and 17: Flying an F-14 requires a certain m
- Page 18 and 19: altitudes to wave-hopping dogfights
- Page 20 and 21: I. GETTINGSTARTED
- Page 22 and 23: air defense and escort missions. No
- Page 24 and 25: THE SCRAMBLE SCREENSCRAMBLE mission
- Page 26 and 27: THE CAMPAIGN STATUS SCREENAs the na
- Page 28 and 29: THE DIFFICULTY SCREENThe Difficulty
- Page 30 and 31: example, radar-guided missiles gene
- Page 32 and 33: Sound Off [S]This key is a toggle w
- Page 34 and 35: RESET [R]The RESET [R] Key takes yo
- Page 38 and 39: BEGIN button [B] Key. This takes yo
- Page 40 and 41: Regardless of the number of points
- Page 42 and 43: II. SIMULATIONCONTROLS
- Page 44 and 45: FLIGHT CONTROL KEYSPRIMARY FLIGHT C
- Page 46 and 47: ack seat). Consult the HSD and TIDs
- Page 48 and 49: Each time this key is pressed, the
- Page 50 and 51: Imagine the spectacular view this p
- Page 52 and 53: HARDWARE CONTROLSDue to the immedia
- Page 54 and 55: FCS-MARK II WCSBTN 4Wcs II Rocker S
- Page 56 and 57: FOOT PEDALSThe THRUSTMASTER RCS (Ru
- Page 58 and 59: The most intensely scrutinised port
- Page 60 and 61: Pilots often discuss the relative m
- Page 62 and 63: and Angle of Attack are two differe
- Page 64 and 65: himself). In normal flight the airc
- Page 66 and 67: There’s no sense using all your f
- Page 68 and 69: may as well return to the carrier g
- Page 70 and 71: CARRIER OPERATIONSIn a way, FLEET D
- Page 72 and 73: the Air Boss (F4 Key). Break even t
- Page 74 and 75: up there, sooner or later you’ve
- Page 76 and 77: Marshal PointsDaytimeApproachesA10
- Page 78 and 79: Line up your general approach with
- Page 80 and 81: ft. of altitudeLow Visibility Appro
- Page 82 and 83: The LSO Wave-OffIf you fail to heed
- Page 84 and 85: YOUR WING-MANAs if flying the F-14
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playing bumper cars or attempting t
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IV. F-14 COCKPITSAND AVIONICS
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PILOT (FRONT SEAT) COCKPITBecause y
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glide the aircraft down for perfect
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VERTICAL DISPLAY INDICATOR (VDI)The
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HeadingIndicatorThe Horizontal Situ
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MiG-23, MiG-25, Mirage F-14. Single
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ENGINE INSTRUMENT GROUPThe Engine I
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horizontal lines known as Acquisiti
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STANDARD MODE TACTICALINFORMATION D
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particular firing sequence, use the
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Note that Track mode is the abbrevi
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multiple targets are detected on th
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PDSTT only allows you to track ande
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your own is the one that is locked.
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Step 7: Perform an Identification,F
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indicated on the HUD, is reducedacc
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NORTH CAPE THEATRECAMPAIGN MAPS
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OCEANA TRAINING THEATRE