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himself). In normal flight the aircraft wouldrespond to this control input by droppingthe nose or diving. If the aircraft wasinverted, pushing the stick forward wouldcause the nose to rise. In either case,negative Gs are created which, likepositive Gs, have certain physiologicaleffects.Instead of pooling in the feet, blood ispulled from the lower extremities and intothe head. The arterial network of thebrain is swelled by the force of thisadditional fluid. In particular, the smallblood vessels within the eyes (capillaries)are stretched and sometimes burst. Thiscondition causes what is known as Redout.The effects of Red-out are verypronounced and can lead to a pilot beingtemporarily blinded.Negative G forces greater than 3.0 causethe onset of Red-out. When this happensthe screen will fade to red. The effects ofRed-out are somewhat different than thatof Black-outs. Instead of losingconsciousness, a player is temporarilyblinded. The screen remains red(indicating a Red-out condition) until suchtime as the negative G stress is removed.There is a simple way around Red-outs.Rather than push the nose of your aircraftdown and create negative Gs, roll 180degrees inverted. Now that you areinverted you can pull back on the stick todrop your nose. You are now creatingpositive Gs which are much easier to dealwith. Once you have reached the desirednose down attitude just roll 180 0 again.Now you are right side up and in theproper dive angle. Remember, negativeGs are easy to avoid by rolling invertedand creating positive Gs in their place.This pilot is pulling some heavy G’s in this 90 0left bank. With his wings swept full aft, you canget some indication of his energy state.

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