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PERCOLATION AND DISORDERED SYSTEMS Geoffrey GRIMMETT

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240 <strong>Geoffrey</strong> Grimmett<br />

p+<br />

1<br />

pc(site)<br />

Fig. 10.5. The grey region and the heavy lines of the figure indicate the part of<br />

(prw, p+) space for which non-localisation is proved. The labyrinth is a.s. localised<br />

when prw = p+ = 0; see Theorem 10.9.<br />

Theorem 10.11. Let prw > 0. There exists a strictly positive constant<br />

A = A(prw) such that the following holds. The labyrinth Z is P-a.s. nonlocalised<br />

if any of the following conditions hold:<br />

(a) prw > pc(site), the critical probability of site percolation on L 2 ,<br />

(b) p+ = 0,<br />

(c) prw + p+ > 1 − A.<br />

We shall see in the proof of part (c) (see Theorem 10.17) that A(prw) → 0<br />

as prw ↓ 0. This fact is reported in Figure 10.5, thereby correcting an error<br />

in the corresponding figure contained in [165].<br />

Proof of Theorem 10.10. Assume prw > 0. We shall compare the labyrinth<br />

with a certain electrical network. By showing that the effective resistance<br />

of this network between 0 and ∞ is a.s. infinite, we shall deduce that Z is<br />

a.s. recurrent. For details of the relationship between Markov chains and<br />

electrical networks, see the book [117] and the papers [252, 276].<br />

By the term Z-path we mean a path of the lattice (possibly with selfintersections)<br />

which may be followed by the light; i.e., at rw points it is<br />

unconstrained, while at reflectors and crossings it conforms to the appropriate<br />

rule. A formal definition will be presented in Section 10.3.<br />

Let e = 〈u, v〉 be an edge of L 2 . We call e a normal edge if it lies in<br />

some Z-path π(e) which is minimal with respect to the property that its two<br />

endvertices (and no others) are rw points, and furthermore that these two<br />

endvertices are distinct. If e is normal, we write l(e) for the number of edges<br />

in π(e); if e is not normal, we write l(e) = 0. We define ρ(e) = 1/l(e), with<br />

the convention that 1/0 = ∞.<br />

1<br />

prw

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