Evaluating User Experience in Games: Concepts and Methods - Lirmm
Evaluating User Experience in Games: Concepts and Methods - Lirmm
Evaluating User Experience in Games: Concepts and Methods - Lirmm
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xvi Contributors<br />
Wolfgang Hochleitner Upper Austria University of Applied Sciences,<br />
Hagenberg, Austria, Wolfgang.Hochleitner@fh-hagenberg.at<br />
Wijn<strong>and</strong> IJsselsteijn Human Technology Interaction Group, Game <strong>Experience</strong><br />
Lab, E<strong>in</strong>dhoven University of Technology, E<strong>in</strong>dhoven, The Netherl<strong>and</strong>s,<br />
w.a.ijsselsteijn@tue.nl<br />
Kather<strong>in</strong>e Isbister Polytechnic Institute of New York University, Brooklyn, NY,<br />
United States; Center for Computer <strong>Games</strong> Research, IT University of<br />
Copenhagen, Copenhagen, Denmark, isbister@poly.edu<br />
Jyrki Kaist<strong>in</strong>en Psychology of Evolv<strong>in</strong>g Media <strong>and</strong> Technology (POEM),<br />
University of Hels<strong>in</strong>ki, Hels<strong>in</strong>ki, F<strong>in</strong>l<strong>and</strong>, Jyrki.Kaist<strong>in</strong>en@hels<strong>in</strong>ki.fi<br />
Aidan Kehoe IDEAS Research Group, Department of Computer Science,<br />
University College Cork, Cork, Irel<strong>and</strong>, ak2@cs.ucc.ie<br />
Jurek Kirakowski People <strong>and</strong> Technology Research Group, Department of<br />
Applied Psychology, University College Cork, Cork, Irel<strong>and</strong>, jkz@ucc.ie<br />
Christ<strong>in</strong>a Koeffel Center for Usability Research <strong>and</strong> Eng<strong>in</strong>eer<strong>in</strong>g, Vienna,<br />
Austria, Christ<strong>in</strong>a@c-na.net<br />
Michael Lankes Upper Austria University of Applied Sciences, Hagenberg,<br />
Austria, michael.lankes@fh-hagenberg.at<br />
Jakob Leitner Media Interaction Lab, Upper Austria University of Applied<br />
Sciences, Hagenberg, Austria, Jakob.Leitner@fh-hagenberg.at<br />
Philippe Lemay Ludosys, 486 chem<strong>in</strong> de l’Église, Fatima, QC, Canada G4T 2N8,<br />
philippe.lemay@ludosys.com<br />
Mart<strong>in</strong> Maheux-Lessard Ubisoft Montréal, 5505 St-Laurent Blvd, Montréal,<br />
QC, Canada H2T 1S6, mart<strong>in</strong>.maheux-lessard@ubisoft.com<br />
Graham McAllister University of Sussex, Brighton, United K<strong>in</strong>gdom,<br />
g.mcallister@sussex.ac.uk<br />
Florian ‘Floyd’ Mueller Interaction Design Group, Department of Information<br />
Systems, The University of Melbourne, Melbourne, Australia,<br />
floyd@floydmueller.com<br />
Göte Nyman Psychology of Evolv<strong>in</strong>g Media <strong>and</strong> Technology (POEM),<br />
University of Hels<strong>in</strong>ki, Hels<strong>in</strong>ki, F<strong>in</strong>l<strong>and</strong>, Göte.Nyman@hels<strong>in</strong>ki.fi<br />
Ian Pitt IDEAS Research Group, Department of Computer Science, University<br />
College Cork, Cork, Irel<strong>and</strong>, i.pitt@cs.ucc.ie<br />
Karolien Poels MIOS Research Group, Department of Communication Studies,<br />
University of Antwerp, Belgium, karolien.poels@ua.ac.be<br />
Jari Takatalo Psychology of Evolv<strong>in</strong>g Media <strong>and</strong> Technology (POEM),<br />
University of Hels<strong>in</strong>ki, Hels<strong>in</strong>ki, F<strong>in</strong>l<strong>and</strong>, Jari.Takatalo@hels<strong>in</strong>ki.fi