05.12.2012 Views

Evaluating User Experience in Games: Concepts and Methods - Lirmm

Evaluating User Experience in Games: Concepts and Methods - Lirmm

Evaluating User Experience in Games: Concepts and Methods - Lirmm

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

10 <strong>Evaluat<strong>in</strong>g</strong> <strong>User</strong> <strong>Experience</strong> Factors Us<strong>in</strong>g Experiments 177<br />

Table 10.3 Rat<strong>in</strong>gs of the stimuli for the emotion-elicit<strong>in</strong>g situations <strong>and</strong> rat<strong>in</strong>gs for the virtual sett<strong>in</strong>gs show<strong>in</strong>g that the design does not <strong>in</strong>fluence the emotion<br />

elicitation<br />

Stimulus Joy Fear Anger Sadness Disgust Surprise Stimulus Joy Fear Anger Sadness Disgust Surprise<br />

T_Aa4 6.87 0.40 0.17 0.03 0.70 0.00 V_Aa4 0.53 0.80 0.17 0.63 0.43 0.13<br />

T_Ab3 6.73 0.17 0.20 0.40 1.33 0.20 V_Ab3 1.30 0.23 0.23 0.23 0.63 0.37<br />

T_Bb3 0.80 0.90 0.63 6.57 1.37 0.30 V_Bb3 1.03 0.27 0.07 0.10 0.53 0.10<br />

T_Bb4 0.17 1.03 1.37 6.93 1.37 0.33 V_Bb4 0.37 1.17 0.20 0.33 0.27 0.17<br />

T_Cb1 0.13 5.97 1.23 0.23 0.87 0.27 V_Cb1 1.30 0.23 0.10 0.17 0.77 0.13<br />

T_Cb3 0.10 0.47 5.80 1.27 1.63 0.00 V_Cb3 1.67 0.20 0.17 0.07 0.80 0.10<br />

T_Da1 0.10 0.47 5.80 1.27 1.63 0.00 V_Da1 1.10 0.03 0.23 0.03 0.37 0.03<br />

T_Db1 0.03 0.40 6.83 1.50 1.53 0.83 V_Db1 1.57 0.47 0.23 0.10 1.23 0.27

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!