05.12.2012 Views

Evaluating User Experience in Games: Concepts and Methods - Lirmm

Evaluating User Experience in Games: Concepts and Methods - Lirmm

Evaluating User Experience in Games: Concepts and Methods - Lirmm

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

4 Assess<strong>in</strong>g the Core Elements of the Gam<strong>in</strong>g <strong>Experience</strong> 55<br />

Table 4.1 Sources of data for the qualitative study. The abbreviation with<strong>in</strong> brackets is how that<br />

source is referred with<strong>in</strong> the document. Magaz<strong>in</strong>es are quoted, provid<strong>in</strong>g the page number from<br />

where the quotation was taken; websites are quoted, provid<strong>in</strong>g the name of the game from where<br />

the quotation was taken, as it is more manageable than provid<strong>in</strong>g the complete URL<br />

Source Material<br />

PC-Gamer. 64, August 2006 – {PCG} 24 Reviews <strong>and</strong> 2 articles<br />

PlayStation 2 Official magaz<strong>in</strong>e, 75,<br />

August 2006 – {PSO}<br />

11 Interviews <strong>and</strong> 1 editorial<br />

Edge. 165 August 2006 – {Edge} 31 Reviews, 3 <strong>in</strong>terviews <strong>and</strong> 7 articles<br />

PC-Zone. 171, August 2006 – {PCZ} 20 Reviews <strong>and</strong> 3 articles<br />

GameSpot – {GS}<br />

http://www.gamespot.com<br />

3Reviews<strong>and</strong>rat<strong>in</strong>gsystem<br />

GameFaqs – {GF}<br />

http://www.gamefaqs.com<br />

3Reviews<br />

ReviewsGameSpy – {GP}<br />

http://www.gamespy.com<br />

3Reviews<strong>and</strong>rat<strong>in</strong>gsystem<br />

Designer 1 {d1} Interview<br />

Reviewer 1{r1} Interview<br />

Reviewer 2 {r2} Interview<br />

Player 1 {p1} Interview<br />

Player 2 {p2} Interview<br />

play<strong>in</strong>g/design<strong>in</strong>g/review<strong>in</strong>g a video-game, what makes a game enjoyable <strong>and</strong> what<br />

factors made them stay play<strong>in</strong>g a game. As the <strong>in</strong>terviews were semi-structured, the<br />

questions that followed aimed at deepen<strong>in</strong>g the answers that the participants gave to<br />

the previous questions.<br />

The objective of this study is to f<strong>in</strong>d the core elements of the process of the<br />

experience. Core elements are those necessary but not sufficient to ensure a positive<br />

experience; they can also be understood as hygienic factors (Herzberg 1968).<br />

Herzberg argues that the opposite of satisfaction is not dissatisfaction, but no satisfaction;<br />

satisfaction <strong>and</strong> dissatisfaction are then two different concepts that are not<br />

necessarily related to each other. He argues that motivator factors are those that lead<br />

to satisfaction, <strong>and</strong> the lack of hygienic factors lead to dissatisfaction. With a similar<br />

concept <strong>in</strong> m<strong>in</strong>d, this study looks for those elements that if miss<strong>in</strong>g they would<br />

mar the experience, but that their presence would not necessarily imply an optimal<br />

experience.<br />

4.4.2 Def<strong>in</strong><strong>in</strong>g the Core Elements<br />

The Core Elements of the Gam<strong>in</strong>g <strong>Experience</strong> (CEGE) <strong>in</strong>corporate the video-game<br />

itself <strong>and</strong> the <strong>in</strong>teraction between it <strong>and</strong> the user, which we labelled “puppetry”; a<br />

full discussion of the selection of this label can be found elsewhere (Calvillo-Gámez<br />

<strong>and</strong> Cairns 2008).

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!