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Evaluating User Experience in Games: Concepts and Methods - Lirmm

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9 Digital <strong>Games</strong>, the Aftermath 159<br />

9.3.2.2 Results<br />

For reasons similar to the first focus group study, we opted for a nonformal, explorative<br />

analysis of the results. We were ma<strong>in</strong>ly <strong>in</strong>terested <strong>in</strong> the nature <strong>and</strong> the<br />

concrete manifestation of different long-term postgame experiences. This result<br />

section is structured accord<strong>in</strong>g to the four core topics that were probed dur<strong>in</strong>g the<br />

focus group discussion.<br />

With respect to associations of game elements with “real-life” stimuli, participants<br />

reported several examples of how objects, people, <strong>and</strong> situations <strong>in</strong> real life<br />

br<strong>in</strong>g about associations with game objects.<br />

Sometimes, I see someth<strong>in</strong>g <strong>in</strong> real life <strong>and</strong> relate it back to the game. For <strong>in</strong>stance, signposts<br />

I noticed on the university campus. Those rem<strong>in</strong>ded me of World of Warcraft, where you<br />

have similar signposts, for example, Stormw<strong>in</strong>d that way <strong>and</strong> Ironforge that way. (Male<br />

participant, 22 years)<br />

I used to play Halo2 <strong>in</strong> which you have a wall where someone screams “Boggers, head<strong>in</strong>g<br />

over the rooftop”. Always when I see a wall, with<strong>in</strong> two big build<strong>in</strong>g, this sentence comes<br />

to my m<strong>in</strong>d. (Male participant, 21 years)<br />

A while ago, I was go<strong>in</strong>g out with a group of friends with whom I play WoW. We were at<br />

a concert <strong>and</strong> there were children play<strong>in</strong>g with a toy bow <strong>and</strong> arrow. We immediately said<br />

to each other: “Hey, there are the hunters!”. (Male participant, 31 years)<br />

One night, while go<strong>in</strong>g out, me <strong>and</strong> my friend wanted to grab some food. Though, most<br />

food tents were already closed. We were go<strong>in</strong>g from the one closed tent to the other <strong>and</strong><br />

jok<strong>in</strong>g to each other what an irritat<strong>in</strong>g fetch quest this was. (Male participant, 22 years)<br />

Participants also mentioned experiences stemm<strong>in</strong>g from hear<strong>in</strong>g particular music,<br />

both directly <strong>and</strong> <strong>in</strong>directly related to the game, transform<strong>in</strong>g to <strong>and</strong> creat<strong>in</strong>g experiences<br />

<strong>in</strong> real life. For example, when they hear music of a game they enjoyed<br />

play<strong>in</strong>g, this immediately triggers lively memories of that game <strong>and</strong> even makes<br />

them want to start play<strong>in</strong>g the game. Or songs they used to listen to while they were<br />

play<strong>in</strong>g a particular game <strong>in</strong>stantly rem<strong>in</strong>d them of that game.<br />

When I hear songs that I often play <strong>in</strong> the background while I am play<strong>in</strong>g WoW, then I<br />

immediately start th<strong>in</strong>k<strong>in</strong>g about the game <strong>and</strong> how fun it is to play WoW. (Male participant,<br />

21 years)<br />

I have certa<strong>in</strong> music I can no longer listen to, because it rem<strong>in</strong>ds me of a game I used to<br />

play a lot (i.e., Diablo II). When I hear those songs, I just have to play Diablo II aga<strong>in</strong>. And<br />

then I’m busy for another year, haha. (Male participants, 23 years)<br />

When I was play<strong>in</strong>g Castlevania, I downloaded the game music for my MP3 player. It<br />

then sometimes happened that I listened to that music while walk<strong>in</strong>g through the streets,<br />

fantasiz<strong>in</strong>g that skeletons <strong>and</strong> other creatures from Castlevania would appear <strong>in</strong> the streets.<br />

(Male participant, 21 years)<br />

This last quotation also relates to the next topic, which is daydream<strong>in</strong>g <strong>and</strong> fantasiz<strong>in</strong>g<br />

about the game world. Most participants admitted that they often daydream<br />

about what tactics to use <strong>in</strong> their upcom<strong>in</strong>g game sessions. Interest<strong>in</strong>gly, some participants<br />

reported that they often fantasize what would happen if specific game<br />

elements would also exist <strong>in</strong> real life.<br />

I often daydream about my gear, what I can still improve about my character’s equipment.<br />

(Male participant, 22 years)

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