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Evaluating User Experience in Games: Concepts and Methods - Lirmm

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xxviii About the Authors<br />

Theft Auto <strong>and</strong> Manhunt series. More recently, Gareth has consolidated his professional<br />

<strong>and</strong> personal <strong>in</strong>terests with academic research, earn<strong>in</strong>g an M.A. <strong>in</strong> New<br />

Media from the University of the West of Engl<strong>and</strong> <strong>in</strong> 2007, where he wrote about<br />

the nature of embodiment <strong>in</strong> Resident Evil 4: Wii Edition.<br />

He has presented talks at the Australian Game Developers Conference about<br />

program<strong>in</strong>g techniques for console development <strong>and</strong> has helped to launch <strong>and</strong> run<br />

Vertical Slice, a professional video game research company focus<strong>in</strong>g on usability<br />

<strong>and</strong> user experience.<br />

Charlotte Wiberg assistant professor <strong>in</strong> Informatics, Umeå University, Sweden.<br />

Dr. Wiberg received her Ph.D. (2003) <strong>and</strong> bachelor’s degree (1997) from Umeå<br />

University <strong>in</strong> Sweden. Dr. Wiberg is specialized <strong>in</strong> evaluation methods for evaluat<strong>in</strong>g<br />

fun <strong>and</strong> enterta<strong>in</strong>ment <strong>in</strong> digital media <strong>and</strong> <strong>in</strong>formation technology. Her work<br />

focuses on games, websites, <strong>and</strong> other experience-related applications. In her earlier<br />

work, she conducted evaluations us<strong>in</strong>g traditional usability methods on enterta<strong>in</strong>ment<br />

IT <strong>and</strong> she proposed revision of the methods accord<strong>in</strong>g to results <strong>in</strong> order to<br />

evaluate fun. Wiberg has conducted usability design – as a researcher <strong>and</strong> practitioner<br />

– for Vodafone, Swedish National TV (SVT), TeliaSonera, Coke Zero, <strong>and</strong><br />

Le Meridien to mention some.<br />

Dennis Wixon currently serves as a user research manager for Microsoft Surface.<br />

Over the past 12 years Dennis has managed research for MSN, Microsoft Home<br />

Products, <strong>and</strong> Microsoft Game Studios. Dennis previously worked as a usability<br />

manager at Digital Equipment Corporation, where a number of important usability<br />

methods such as Usability Eng<strong>in</strong>eer<strong>in</strong>g <strong>and</strong> Contextual Inquiry were developed.<br />

His primary <strong>in</strong>terest is <strong>in</strong>novative research methods for more usable, useful, <strong>and</strong><br />

excit<strong>in</strong>g designs that lead to commercial success. In addition, Dennis has been an<br />

active member of the human factors community for many years. Notably, <strong>in</strong> 1982<br />

he was one of the five found<strong>in</strong>g members of the Greater Boston Chapter of the ACM<br />

SIGCHI <strong>and</strong> was general co-chair of the SIGCHI 2002 conference. He has served as<br />

vice chair for Conferences for ACM SIGCHI <strong>and</strong> has been a member of the SIGCHI<br />

Executive Committee. Dennis has authored over 50 articles, book chapters, <strong>and</strong> talks<br />

on HCI <strong>and</strong> co-edited the book Field <strong>Methods</strong> Case Book for Software Design with<br />

Prof. Judy Ramey of the University of Wash<strong>in</strong>gton.<br />

Wixon holds a Ph.D. <strong>in</strong> Social Psychology from Clark University <strong>and</strong> has published<br />

<strong>in</strong> numerous psychological journals, <strong>in</strong>clud<strong>in</strong>g The Journal of Personality <strong>and</strong><br />

Social Psychology <strong>and</strong> The Journal of Experimental Psychology.

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