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Human-Computer Interaction Series E
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Regina Bernhaupt Editor Evaluating
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For Philippe
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viii Foreword Chapter 3, Presence I
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x Foreword personality which evolve
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Contents Part I Introduction to Eva
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Contributors Regina Bernhaupt IRIT,
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Contributors xvii Manfred Tscheligi
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xx About the Authors Emily Brown is
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xxii About the Authors a post-docto
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xxiv About the Authors Christina Ko
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xxvi About the Authors MIT Media La
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xxviii About the Authors Theft Auto
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Chapter 1 User Experience Evaluatio
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1 User Experience Evaluation in Ent
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1 User Experience Evaluation in Ent
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Chapter 2 Enabling Social Play: A F
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2 Enabling Social Play 13 It is als
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2 Enabling Social Play 15 observati
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2 Enabling Social Play 17 for playe
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2 Enabling Social Play 19 to provid
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2 Enabling Social Play 21 Colwell J
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Chapter 3 Presence, Involvement, an
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3 Presence, Involvement, and Flow i
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3 Presence, Involvement, and Flow i
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Chapter 4 Assessing the Core Elemen
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4 Assessing the Core Elements of th
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74 E. Brown (2005). Björk and Holo
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76 E. Brown 5.2.3 How We Work Toget
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78 E. Brown could be simulated on p
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80 E. Brown 5.3.2 Pre-production At
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82 E. Brown from the code. This is
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84 E. Brown At this point, there is
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86 E. Brown Game developers have be
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212 M. Brown et al. was also happen
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214 M. Brown et al. Another importa
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216 M. Brown et al. Albinsson and Z
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218 M. Brown et al. asked to report
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220 M. Brown et al. Table 12.2 Mean
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224 M. Brown et al. Table 12.9 Cont
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226 M. Brown et al. Count 450 400 3
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228 M. Brown et al. feedback. Thus,
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230 M. Brown et al. Desurvivre H, C
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Index A Advanced interaction games,