05.12.2012 Views

Evaluating User Experience in Games: Concepts and Methods - Lirmm

Evaluating User Experience in Games: Concepts and Methods - Lirmm

Evaluating User Experience in Games: Concepts and Methods - Lirmm

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

3 Presence, Involvement, <strong>and</strong> Flow <strong>in</strong> Digital <strong>Games</strong> 43<br />

Acknowledgments We thank prof. Takashi Kawai, Antti Hulsi, Heikki Särkelä, Jeppe<br />

Komula<strong>in</strong>en, Miikka Lehtonen, Maija Pekkola, Jaakko Sipari, <strong>and</strong> Jari Lipsanen for help <strong>in</strong> collect<strong>in</strong>g<br />

<strong>and</strong> analyz<strong>in</strong>g the data <strong>and</strong> shar<strong>in</strong>g thoughts. This work has been supported by the <strong>User</strong><br />

Centered Information Technology graduate school, Oskar Öflund’s Foundation <strong>and</strong> the Kone<br />

Foundation.<br />

Appendix 1: The F<strong>in</strong>al PFA of the Presence <strong>and</strong> Involvement<br />

Measurement Model<br />

Total variance expla<strong>in</strong>ed<br />

Factor Total<br />

Initial Eigen values<br />

Percentage<br />

of variance<br />

Cumulative<br />

percentage Total<br />

Extraction sums of squared<br />

load<strong>in</strong>gs Rotation<br />

Percentage<br />

of variance<br />

Cumulative<br />

percentage Total<br />

Role engagement<br />

19,650 23,674 23,674 19,125 23,042 23,042 9,382<br />

Attention 6,189 7,456 31,130 5,657 6,816 29,858 8,310<br />

Interest 3,394 4,089 35,220 2,811 3,387 33,245 4,235<br />

Importance 2,715 3,271 38,491 2,204 2,656 35,900 10,179<br />

Co-presence 2,025 2,439 40,930 1,496 1,803 37,703 11,823<br />

Interaction 1,803 2,172 43,103 1,193 1,438 39,141 5,613<br />

Arousal 1,782 2,148 45,250 1,147 1,382 40,523 4,498<br />

Physical<br />

presence<br />

1,485 1,789 47,040 954 1,150 41,673 11,537<br />

Extraction method: Pr<strong>in</strong>cipal axis factor<strong>in</strong>g.<br />

Appendix 2: The F<strong>in</strong>al PFA of the Flow Measurement Model<br />

Total variance expla<strong>in</strong>ed<br />

Factor Total<br />

Initial Eigen values<br />

Percentage<br />

of variance<br />

Cumulative<br />

percentage Total<br />

Extraction sums of squared<br />

load<strong>in</strong>gs Rotation<br />

Percentage<br />

of variance<br />

Cumulative<br />

percentage Total<br />

Valence 13,279 23,713 23,713 12,762 22,788 22,768 7,543<br />

Impressiveness 4,055 7,241 30,955 3,458 6,175 28,963 4,573<br />

Competence 2,540 4,535 35,490 2,020 3,608 32,571 7,453<br />

Challenge 2,013 3,594 39,084 1,445 2,581 35,152 3,272<br />

Enjoyment 1,898 3,371 42,454 1,261 2,252 37,404 4,848<br />

Playfulness 1,695 3,027 45,481 1,140 2,036 39,440 6,707<br />

Control 1,627 2,906 48,387 1,041 1,860 41,298 4,628<br />

Extraction method: Pr<strong>in</strong>cipal axis factor<strong>in</strong>g.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!