Evaluating User Experience in Games: Concepts and Methods - Lirmm
Evaluating User Experience in Games: Concepts and Methods - Lirmm
Evaluating User Experience in Games: Concepts and Methods - Lirmm
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11 <strong>Evaluat<strong>in</strong>g</strong> Exertion <strong>Games</strong> 205<br />
Acknowledgements Some of the case studies presented <strong>in</strong> this chapter have been supported by<br />
the Marie Curie International Re-Integration Grant “AffectME” (MIRG-CT-2006-046434). The<br />
authors also wish to acknowledge the role of Media Lab Europe <strong>and</strong> the MIT Media Lab <strong>in</strong> support<strong>in</strong>g<br />
<strong>in</strong>itial work on Breakout for Two, together with Stefan Agamanolis, Rosal<strong>in</strong>d Picard <strong>and</strong> Ted<br />
Selker. Thanks also to the University of Melbourne <strong>and</strong> CSIRO Collaborative Research Support<br />
Scheme <strong>in</strong> support<strong>in</strong>g <strong>in</strong>itial development work on Table Tennis for Three. Special thanks to Mart<strong>in</strong><br />
R. Gibbs <strong>and</strong> Frank Vetere <strong>in</strong> the Interaction Design Group at the University of Melbourne.<br />
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