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Evaluating User Experience in Games: Concepts and Methods - Lirmm

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About the Authors xxi<br />

publishers, Electronic Arts, Heavy Iron, Relic, Disney Interactive, LucasArts, Sega,<br />

Creative Assembly, <strong>and</strong> many more. She has worked both on consumer <strong>and</strong> serious<br />

games.<br />

Ms. Desurvire has pioneered research on alternative methodologies for evaluat<strong>in</strong>g<br />

the usability of user <strong>in</strong>terfaces. A summary of her research work is published<br />

<strong>in</strong> “Usability Inspection <strong>Methods</strong>” (John Wiley & Sons, edited by J. Nielsen <strong>and</strong><br />

R. Mack) <strong>and</strong> <strong>in</strong> an upcom<strong>in</strong>g book “<strong>Evaluat<strong>in</strong>g</strong> <strong>User</strong> <strong>Experience</strong> <strong>in</strong> <strong>Games</strong>:<br />

<strong>Concepts</strong> <strong>and</strong> <strong>Methods</strong>”. Her research has appeared <strong>in</strong> journals <strong>and</strong> conferences,<br />

such as the HCI, INTERACT, <strong>and</strong> CHI.<br />

Her current research <strong>in</strong>volves develop<strong>in</strong>g pr<strong>in</strong>ciples for help<strong>in</strong>g game developers<br />

design better access <strong>in</strong> their game designs for newer gamers.<br />

Arjan Geven studied Technology <strong>and</strong> Society at the E<strong>in</strong>dhoven University<br />

of Technology (The Netherl<strong>and</strong>s), with specialization <strong>in</strong> Human–Technology<br />

Interaction. He ga<strong>in</strong>ed <strong>in</strong>ternational experience <strong>in</strong> usability <strong>and</strong> research methods<br />

at the University of L<strong>in</strong>köp<strong>in</strong>g (LIU, Sweden). He participated <strong>in</strong> various national<br />

<strong>and</strong> European research projects <strong>and</strong> is author of various publications on usability<br />

<strong>and</strong> user experience. At CURE, he deals with issues on user experience research<br />

methodology <strong>in</strong> the context of enterta<strong>in</strong>ment <strong>and</strong> <strong>in</strong>novation.<br />

Michael Haller is a professor at the Department of Digital Media of the Upper<br />

Austria University of Applied Sciences (Hagenberg, Austria), head of the Media<br />

Interaction Lab (www.mi-lab.org), head of the Austrian Research Center NiCE, <strong>and</strong><br />

is responsible for computer graphics, human–computer <strong>in</strong>teraction, <strong>and</strong> augmented<br />

reality. His core areas of expertise are visualization <strong>and</strong> <strong>in</strong>teraction. He received<br />

Dipl.-Ing. (1997), Dr. techn. (2001), <strong>and</strong> Habilitation (2007) degrees from Johannes<br />

Kepler University of L<strong>in</strong>z, Austria. He is active <strong>in</strong> several research areas, <strong>in</strong>clud<strong>in</strong>g<br />

<strong>in</strong>teractive computer graphics, augmented <strong>and</strong> virtual reality, <strong>and</strong> human–computer<br />

<strong>in</strong>terfaces. His current focus is on <strong>in</strong>novative <strong>in</strong>teraction techniques <strong>and</strong> <strong>in</strong>terfaces<br />

for next generation work<strong>in</strong>g environments. Currently, he leads a team of over 10<br />

researchers <strong>and</strong> students. In 2004, he received the Erw<strong>in</strong> Schröd<strong>in</strong>ger fellowship<br />

award presented by the Austrian Science Fund for his visit at the Human Interaction<br />

Technology Laboratory (HITLabNZ), University of Canterbury (New Zeal<strong>and</strong>), <strong>and</strong><br />

the Integrated Media Systems Center (IMSC), University of Southern California<br />

(USA). The research output <strong>in</strong>cludes 13 journal papers <strong>and</strong> book chapters <strong>and</strong> has<br />

been presented already <strong>in</strong> high-quality academic conferences <strong>and</strong> several demonstrations,<br />

<strong>in</strong>clud<strong>in</strong>g ACM SIGGRAPH, Eurographics, Disney’s New Technology<br />

Forum, <strong>and</strong> Ars Electronica Festival. In 2006, he was also <strong>in</strong>vited to exhibit his<br />

work for 5 years at the S<strong>in</strong>gapore Science Center. In 2007, Haller taught the ACM<br />

SIGGRAPH course “Interaction Tomorrow.” S<strong>in</strong>ce 2008, Haller is head of the<br />

Austrian Research Studio NiCE, design<strong>in</strong>g natural user <strong>in</strong>terfaces for collaborative<br />

environments.<br />

Jukka Häkk<strong>in</strong>en received his Ph.D. degree <strong>in</strong> experimental psychology from the<br />

Department of Psychology, University of Hels<strong>in</strong>ki, F<strong>in</strong>l<strong>and</strong>. Later he worked as a<br />

pr<strong>in</strong>cipal researcher <strong>in</strong> Nokia Research Center, Hels<strong>in</strong>ki. Currently, he is work<strong>in</strong>g as

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