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Evaluating User Experience in Games: Concepts and Methods - Lirmm

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xxvi About the Authors<br />

MIT Media Lab, USA. He has extensive work experience from the USA, Australia,<br />

Irel<strong>and</strong>, <strong>and</strong> Germany, where he worked for <strong>in</strong>dustry <strong>and</strong> research companies such<br />

as Virtual Artists, Xerox PARC, FX Palo Alto Laboratory, MIT, <strong>and</strong> Media Lab<br />

Europe. Prior to jo<strong>in</strong><strong>in</strong>g the University of Melbourne, he was a pr<strong>in</strong>cipal scientist at<br />

CSIRO, where he led the “Connect<strong>in</strong>g People” group with 12 staff, research<strong>in</strong>g the<br />

future of human connectedness.<br />

Floyd received several awards for the games he designed, <strong>in</strong>clud<strong>in</strong>g be<strong>in</strong>g short<br />

listed for the European Innovative <strong>Games</strong> Award. He published for the major<br />

human–computer <strong>in</strong>teraction conferences (CHI, Siggraph) <strong>and</strong> exhibited his work<br />

at Wired’s NextFest. He is also <strong>in</strong>terested <strong>in</strong> the bus<strong>in</strong>ess side of br<strong>in</strong>g<strong>in</strong>g research<br />

advances <strong>in</strong>to the real world <strong>and</strong> was semi-f<strong>in</strong>alist of MIT’s 50K entrepreneurship<br />

competition.<br />

Floyd received several prestigious scholarships to conduct research <strong>in</strong> the USA<br />

<strong>and</strong> Australia. He is also a fellow with Distance Lab, UK, <strong>and</strong> London Knowledge<br />

Lab, UK, <strong>and</strong> a Microsoft Research Asia Fellow <strong>in</strong> Ch<strong>in</strong>a as well as a Fulbright<br />

scholar with Stanford University, USA (http://exertion<strong>in</strong>terfaces.com).<br />

Professor Göte Nyman is the leader of the Psychology of Evolv<strong>in</strong>g Media <strong>and</strong><br />

Technology research group (POEM). He has a specific <strong>in</strong>terest with<strong>in</strong> the scope<br />

of research group, which is to underst<strong>and</strong> complex human experiences related to<br />

the use of future digital technologies <strong>and</strong> media environments <strong>in</strong> various areas<br />

of life, e.g., communication, enterta<strong>in</strong>ment, <strong>and</strong> collaborative work. In study<strong>in</strong>g<br />

human experiential phenomena, POEM focuses on media <strong>and</strong> material with<br />

real or real-like contents, such as magaz<strong>in</strong>es, games, photographs, videos, <strong>and</strong><br />

movies. Focused psychological methodology is applied for these new technologies<br />

<strong>and</strong> media environments. This <strong>in</strong>cludes both qualitative <strong>and</strong> quantitative data<br />

collection as well as psychometric methods to analyze both l<strong>in</strong>ear <strong>and</strong> nonl<strong>in</strong>ear<br />

multivariate data.<br />

Ian Pitt lectures <strong>in</strong> Usability Eng<strong>in</strong>eer<strong>in</strong>g <strong>and</strong> Multimedia at UCC. He took his<br />

DPhil at the University of York, United K<strong>in</strong>gdom, then spent a year as a postdoctoral<br />

research fellow at Otto-von-Guericke University, Magdeburg, Germany,<br />

before mov<strong>in</strong>g to Cork <strong>in</strong> 1997. His research <strong>in</strong>terests <strong>in</strong>clude the use of speech <strong>and</strong><br />

nonspeech sound <strong>in</strong> human–mach<strong>in</strong>e <strong>in</strong>terfaces.<br />

Karolien Poels is an assistant professor of Strategic Communication at the<br />

University of Antwerp (Belgium), specializ<strong>in</strong>g <strong>in</strong> consumer psychology <strong>and</strong> digital<br />

gam<strong>in</strong>g research. She has an M.A. <strong>in</strong> Communication Studies <strong>and</strong> a Ph.D. <strong>in</strong><br />

Social Sciences (both from Ghent University). She previously worked as a post doc<br />

researcher at the Human Technology Interaction Group of E<strong>in</strong>dhoven University of<br />

Technology (March 2007–September 2009) where she was <strong>in</strong>volved <strong>in</strong> the FUGAproject<br />

(EU-FP6, NEST). Karolien has a proven record of <strong>in</strong>terdiscipl<strong>in</strong>ary <strong>and</strong><br />

multi-method research. Her doctoral dissertation focused on the role of emotions<br />

<strong>in</strong> advertis<strong>in</strong>g <strong>and</strong> ma<strong>in</strong>ly discussed how underst<strong>and</strong><strong>in</strong>g emotions can contribute to<br />

better <strong>in</strong>sights <strong>in</strong>to how advertis<strong>in</strong>g works. This work was very <strong>in</strong>terdiscipl<strong>in</strong>ary<br />

<strong>in</strong> nature, comb<strong>in</strong><strong>in</strong>g <strong>in</strong>sights from communication sciences, market<strong>in</strong>g, social

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