Evaluating User Experience in Games: Concepts and Methods - Lirmm
Evaluating User Experience in Games: Concepts and Methods - Lirmm
Evaluating User Experience in Games: Concepts and Methods - Lirmm
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xxvi About the Authors<br />
MIT Media Lab, USA. He has extensive work experience from the USA, Australia,<br />
Irel<strong>and</strong>, <strong>and</strong> Germany, where he worked for <strong>in</strong>dustry <strong>and</strong> research companies such<br />
as Virtual Artists, Xerox PARC, FX Palo Alto Laboratory, MIT, <strong>and</strong> Media Lab<br />
Europe. Prior to jo<strong>in</strong><strong>in</strong>g the University of Melbourne, he was a pr<strong>in</strong>cipal scientist at<br />
CSIRO, where he led the “Connect<strong>in</strong>g People” group with 12 staff, research<strong>in</strong>g the<br />
future of human connectedness.<br />
Floyd received several awards for the games he designed, <strong>in</strong>clud<strong>in</strong>g be<strong>in</strong>g short<br />
listed for the European Innovative <strong>Games</strong> Award. He published for the major<br />
human–computer <strong>in</strong>teraction conferences (CHI, Siggraph) <strong>and</strong> exhibited his work<br />
at Wired’s NextFest. He is also <strong>in</strong>terested <strong>in</strong> the bus<strong>in</strong>ess side of br<strong>in</strong>g<strong>in</strong>g research<br />
advances <strong>in</strong>to the real world <strong>and</strong> was semi-f<strong>in</strong>alist of MIT’s 50K entrepreneurship<br />
competition.<br />
Floyd received several prestigious scholarships to conduct research <strong>in</strong> the USA<br />
<strong>and</strong> Australia. He is also a fellow with Distance Lab, UK, <strong>and</strong> London Knowledge<br />
Lab, UK, <strong>and</strong> a Microsoft Research Asia Fellow <strong>in</strong> Ch<strong>in</strong>a as well as a Fulbright<br />
scholar with Stanford University, USA (http://exertion<strong>in</strong>terfaces.com).<br />
Professor Göte Nyman is the leader of the Psychology of Evolv<strong>in</strong>g Media <strong>and</strong><br />
Technology research group (POEM). He has a specific <strong>in</strong>terest with<strong>in</strong> the scope<br />
of research group, which is to underst<strong>and</strong> complex human experiences related to<br />
the use of future digital technologies <strong>and</strong> media environments <strong>in</strong> various areas<br />
of life, e.g., communication, enterta<strong>in</strong>ment, <strong>and</strong> collaborative work. In study<strong>in</strong>g<br />
human experiential phenomena, POEM focuses on media <strong>and</strong> material with<br />
real or real-like contents, such as magaz<strong>in</strong>es, games, photographs, videos, <strong>and</strong><br />
movies. Focused psychological methodology is applied for these new technologies<br />
<strong>and</strong> media environments. This <strong>in</strong>cludes both qualitative <strong>and</strong> quantitative data<br />
collection as well as psychometric methods to analyze both l<strong>in</strong>ear <strong>and</strong> nonl<strong>in</strong>ear<br />
multivariate data.<br />
Ian Pitt lectures <strong>in</strong> Usability Eng<strong>in</strong>eer<strong>in</strong>g <strong>and</strong> Multimedia at UCC. He took his<br />
DPhil at the University of York, United K<strong>in</strong>gdom, then spent a year as a postdoctoral<br />
research fellow at Otto-von-Guericke University, Magdeburg, Germany,<br />
before mov<strong>in</strong>g to Cork <strong>in</strong> 1997. His research <strong>in</strong>terests <strong>in</strong>clude the use of speech <strong>and</strong><br />
nonspeech sound <strong>in</strong> human–mach<strong>in</strong>e <strong>in</strong>terfaces.<br />
Karolien Poels is an assistant professor of Strategic Communication at the<br />
University of Antwerp (Belgium), specializ<strong>in</strong>g <strong>in</strong> consumer psychology <strong>and</strong> digital<br />
gam<strong>in</strong>g research. She has an M.A. <strong>in</strong> Communication Studies <strong>and</strong> a Ph.D. <strong>in</strong><br />
Social Sciences (both from Ghent University). She previously worked as a post doc<br />
researcher at the Human Technology Interaction Group of E<strong>in</strong>dhoven University of<br />
Technology (March 2007–September 2009) where she was <strong>in</strong>volved <strong>in</strong> the FUGAproject<br />
(EU-FP6, NEST). Karolien has a proven record of <strong>in</strong>terdiscipl<strong>in</strong>ary <strong>and</strong><br />
multi-method research. Her doctoral dissertation focused on the role of emotions<br />
<strong>in</strong> advertis<strong>in</strong>g <strong>and</strong> ma<strong>in</strong>ly discussed how underst<strong>and</strong><strong>in</strong>g emotions can contribute to<br />
better <strong>in</strong>sights <strong>in</strong>to how advertis<strong>in</strong>g works. This work was very <strong>in</strong>terdiscipl<strong>in</strong>ary<br />
<strong>in</strong> nature, comb<strong>in</strong><strong>in</strong>g <strong>in</strong>sights from communication sciences, market<strong>in</strong>g, social