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Evaluating User Experience in Games: Concepts and Methods - Lirmm

Evaluating User Experience in Games: Concepts and Methods - Lirmm

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258 Index<br />

motivation, 150–155<br />

perception theory, 150, 153, 161<br />

play style, 154, 161–162<br />

S<br />

Semantic differential (SD) method, 89–104<br />

attitudes, 89–104<br />

casual gamer, 89<br />

experiences, 89–104<br />

flow, 91–92, 94, 102–103<br />

leisure, 89–99, 102–104<br />

Social play, 11–20<br />

contextual factors, 14–15<br />

emotional contagion, 17–19<br />

motivational factors, 15–16<br />

physical feedback loop, 17–18<br />

social learn<strong>in</strong>g, 17–18<br />

U<br />

<strong>User</strong> experience evaluation, 3–7<br />

def<strong>in</strong>ition, 3–5<br />

factors, 3–7<br />

method classification, 5–7

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