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Human-Computer Interaction Series E
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Regina Bernhaupt Editor Evaluating
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For Philippe
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viii Foreword Chapter 3, Presence I
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x Foreword personality which evolve
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Contents Part I Introduction to Eva
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Contributors Regina Bernhaupt IRIT,
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Contributors xvii Manfred Tscheligi
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xx About the Authors Emily Brown is
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xxii About the Authors a post-docto
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xxiv About the Authors Christina Ko
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xxvi About the Authors MIT Media La
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xxviii About the Authors Theft Auto
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Chapter 1 User Experience Evaluatio
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1 User Experience Evaluation in Ent
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1 User Experience Evaluation in Ent
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Chapter 2 Enabling Social Play: A F
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2 Enabling Social Play 13 It is als
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2 Enabling Social Play 15 observati
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2 Enabling Social Play 17 for playe
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2 Enabling Social Play 19 to provid
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2 Enabling Social Play 21 Colwell J
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Chapter 3 Presence, Involvement, an
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3 Presence, Involvement, and Flow i
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3 Presence, Involvement, and Flow i
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3 Presence, Involvement, and Flow i
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3 Presence, Involvement, and Flow i
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3 Presence, Involvement, and Flow i
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3 Presence, Involvement, and Flow i
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Chapter 4 Assessing the Core Elemen
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4 Assessing the Core Elements of th
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74 E. Brown (2005). Björk and Holo
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76 E. Brown 5.2.3 How We Work Toget
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78 E. Brown could be simulated on p
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80 E. Brown 5.3.2 Pre-production At
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82 E. Brown from the code. This is
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84 E. Brown At this point, there is
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86 E. Brown Game developers have be
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Chapter 6 Investigating Experiences
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6 Investigating Experiences and Att
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108 G. McAllister and G.R. White Th
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112 G. McAllister and G.R. White of
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Chapter 8 User Experience Design fo
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8 User Experience Design for Inexpe
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150 K. Poels et al. in games. This
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152 K. Poels et al. their game char
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154 K. Poels et al. If we apply thi
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156 K. Poels et al. Participants ge
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158 K. Poels et al. 9.3.2 Exploring
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160 K. Poels et al. If our train is
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162 K. Poels et al. would be intere
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Chapter 10 Evaluating User Experien
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10 Evaluating User Experience Facto
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Chapter 11 Evaluating Exertion Game
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11 Evaluating Exertion Games 189 pr
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- Page 287: Index A Advanced interaction games,