- Page 2 and 3: Human-Computer Interaction Series E
- Page 4 and 5: Regina Bernhaupt Editor Evaluating
- Page 6: For Philippe
- Page 9 and 10: viii Foreword Chapter 3, Presence I
- Page 11 and 12: x Foreword personality which evolve
- Page 14 and 15: Contents Part I Introduction to Eva
- Page 16 and 17: Contributors Regina Bernhaupt IRIT,
- Page 18: Contributors xvii Manfred Tscheligi
- Page 21 and 22: xx About the Authors Emily Brown is
- Page 23 and 24: xxii About the Authors a post-docto
- Page 25 and 26: xxiv About the Authors Christina Ko
- Page 27 and 28: xxvi About the Authors MIT Media La
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- Page 34 and 35: 4 R. Bernhaupt experience like imme
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- Page 39: Part II Frameworks and Methods
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- Page 52 and 53: 22 K. Isbister Schell J (2008) The
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50 E.H. Calvillo-Gámez et al. have
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52 E.H. Calvillo-Gámez et al. algo
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54 E.H. Calvillo-Gámez et al. resu
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56 E.H. Calvillo-Gámez et al. 4.4.
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58 E.H. Calvillo-Gámez et al. deta
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60 E.H. Calvillo-Gámez et al. (PCZ
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62 E.H. Calvillo-Gámez et al. Or i
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64 E.H. Calvillo-Gámez et al. elem
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66 E.H. Calvillo-Gámez et al. the
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68 E.H. Calvillo-Gámez et al. The
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70 E.H. Calvillo-Gámez et al. 32.
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Chapter 5 The Life and Tools of a G
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5 The Life and Tools of a Games Des
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5 The Life and Tools of a Games Des
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5 The Life and Tools of a Games Des
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5 The Life and Tools of a Games Des
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5 The Life and Tools of a Games Des
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5 The Life and Tools of a Games Des
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5 The Life and Tools of a Games Des
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90 P. Lemay and M. Maheux-Lessard t
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92 P. Lemay and M. Maheux-Lessard f
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94 P. Lemay and M. Maheux-Lessard o
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96 P. Lemay and M. Maheux-Lessard F
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98 P. Lemay and M. Maheux-Lessard T
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100 P. Lemay and M. Maheux-Lessard
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102 P. Lemay and M. Maheux-Lessard
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104 P. Lemay and M. Maheux-Lessard
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Chapter 7 Video Game Development an
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7 Video Game Development and User E
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7 Video Game Development and User E
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7 Video Game Development and User E
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7 Video Game Development and User E
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7 Video Game Development and User E
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7 Video Game Development and User E
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7 Video Game Development and User E
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7 Video Game Development and User E
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7 Video Game Development and User E
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7 Video Game Development and User E
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Part III User Experience - Decompos
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132 H. Desurvire and C. Wiberg Wyet
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134 H. Desurvire and C. Wiberg desi
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136 H. Desurvire and C. Wiberg Eval
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138 H. Desurvire and C. Wiberg same
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140 H. Desurvire and C. Wiberg Find
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142 H. Desurvire and C. Wiberg Fig.
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144 H. Desurvire and C. Wiberg prin
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146 H. Desurvire and C. Wiberg are
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Chapter 9 Digital Games, the Afterm
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9 Digital Games, the Aftermath 151
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9 Digital Games, the Aftermath 153
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9 Digital Games, the Aftermath 155
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9 Digital Games, the Aftermath 157
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9 Digital Games, the Aftermath 159
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9 Digital Games, the Aftermath 161
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9 Digital Games, the Aftermath 163
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166 M. Lankes et al. TV (Bernhaupt
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168 M. Lankes et al. Concerning the
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170 M. Lankes et al. Darwin (Cornel
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172 M. Lankes et al. emotion-elicit
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174 M. Lankes et al. Stimuli Descri
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176 M. Lankes et al. categories. Th
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178 M. Lankes et al. of three diffe
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180 M. Lankes et al. Comparing stil
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182 M. Lankes et al. Crane EA, Sham
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Part IV User Experience - Evaluatin
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188 F. Mueller and N. Bianchi-Berth
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190 F. Mueller and N. Bianchi-Berth
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192 F. Mueller and N. Bianchi-Berth
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194 F. Mueller and N. Bianchi-Berth
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196 F. Mueller and N. Bianchi-Berth
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198 F. Mueller and N. Bianchi-Berth
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200 F. Mueller and N. Bianchi-Berth
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202 F. Mueller and N. Bianchi-Berth
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204 F. Mueller and N. Bianchi-Berth
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206 F. Mueller and N. Bianchi-Berth
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Chapter 12 Beyond the Gamepad: HCI
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12 Beyond the Gamepad 211 12.2.1 St
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12 Beyond the Gamepad 213 Fig. 12.1
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12 Beyond the Gamepad 215 interacti
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12 Beyond the Gamepad 217 12.4.1 Ju
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12 Beyond the Gamepad 219 12.4.3 Re
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12 Beyond the Gamepad 221 Time and
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12 Beyond the Gamepad 223 Table 12.
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12 Beyond the Gamepad 225 “Very e
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12 Beyond the Gamepad 227 This exam
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12 Beyond the Gamepad 229 This user
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12 Beyond the Gamepad 231 Pinelle D
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234 C. Koeffel et al. 2005). Severa
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236 C. Koeffel et al. of a higher q
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238 C. Koeffel et al. (see followin
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240 C. Koeffel et al. are character
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242 C. Koeffel et al. tabletop game
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244 C. Koeffel et al. Virtual Inter
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246 C. Koeffel et al. their selecti
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248 C. Koeffel et al. we have selec
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250 C. Koeffel et al. calculating a
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252 C. Koeffel et al. Our approach
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254 C. Koeffel et al. Cognitive Erg
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256 C. Koeffel et al. Nielsen J, Mo
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258 Index motivation, 150-155 perce