Download the X-Plane 10 Manual - X-Plane.com
Download the X-Plane 10 Manual - X-Plane.com
Download the X-Plane 10 Manual - X-Plane.com
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Chapter 9<br />
Expert Essays—Unleashing <strong>the</strong><br />
Simulator’s Full Potential<br />
9.1 Tuning <strong>the</strong> Handling of Aircraft X-<strong>Plane</strong><br />
If X-<strong>Plane</strong> is set up and flying, but aircraft seem to be too sensitive in pitch, or if <strong>the</strong>y pull to one<br />
side, <strong>the</strong> simulator’s handling may need to be tuned.<br />
Before performing <strong>the</strong> following, make sure <strong>the</strong> joystick and/or o<strong>the</strong>r control devices are set<br />
up and calibrated. See <strong>the</strong> section “Configuring Flight Controls” of Chapter 4 for instructions on<br />
doing this.<br />
To easily see whe<strong>the</strong>r <strong>the</strong> controls are properly calibrated, go to <strong>the</strong> Settings menu and click<br />
Data Input & Output. There, select <strong>the</strong> rightmost of <strong>the</strong> check boxes labeled joystick ail/elv/rud.<br />
When you close <strong>the</strong> Data Input & Output dialog box, you will see, in <strong>the</strong> upper left corner of <strong>the</strong><br />
screen, <strong>the</strong> aileron, elevator, and rudder inputs from <strong>the</strong> flight controls (such as a joystick, yoke,<br />
rudders, etc.).<br />
With properly configured controls, <strong>the</strong> aileron, elevator, and rudder joystick inputs all read<br />
around 0.0 when your flight controls are centered. When <strong>the</strong> controls are pushed full left and<br />
forward, <strong>the</strong>y should read around −1.0. When <strong>the</strong> controls are pulled full aft and right, <strong>the</strong>y should<br />
read around 1.0. If this is what you see, <strong>the</strong>n your controls are properly calibrated. If not, it’s no<br />
wonder <strong>the</strong> plane is not flying correctly! You need to configure <strong>the</strong> controls as described in <strong>the</strong><br />
section “Configuring Flight Controls” of Chapter 4.<br />
If <strong>the</strong> controls are indeed properly calibrated as per <strong>the</strong> above test, but <strong>the</strong> plane still is not<br />
flying correctly, it’s time to look at <strong>the</strong> first level of control response tuning. Go to <strong>the</strong> Settings<br />
menu and click Joystick & Equipment. In that dialog box, select <strong>the</strong> Axis tab. Leave <strong>the</strong> flight<br />
controls centered and hit <strong>the</strong> button labeled Use this position as center.<br />
With that done, close <strong>the</strong> Joystick & Equipment dialog box and move <strong>the</strong> flight controls to <strong>the</strong><br />
centered position. Check to see if <strong>the</strong> data output (which should still be on <strong>the</strong> screen from <strong>the</strong><br />
pre-test in <strong>the</strong> above paragraphs) is around 0.000 when <strong>the</strong> controls are centered. If it is, <strong>the</strong>n <strong>the</strong><br />
hardware works fine and <strong>the</strong> center point was set successfully. If <strong>the</strong> data output does not read near<br />
0, <strong>the</strong> hardware is ei<strong>the</strong>r of poor quality (or failing) or <strong>the</strong> center point was not properly set.<br />
With <strong>the</strong> center point set correctly, try flying <strong>the</strong> plane once again. If it still does not handle<br />
correctly, read on to tune <strong>the</strong> next level of control response.<br />
Open <strong>the</strong> Joystick & Equipment window and select <strong>the</strong> Nullzone tab. Look at <strong>the</strong> three sliders<br />
labeled control-response (one each for pitch, roll, and yaw) in <strong>the</strong> upper right of <strong>the</strong> screen.<br />
If <strong>the</strong>se three sliders are fully left, <strong>the</strong>n <strong>the</strong> control response is linear; that is, a 50% stick<br />
<strong>10</strong>5