Download the X-Plane 10 Manual - X-Plane.com
Download the X-Plane 10 Manual - X-Plane.com
Download the X-Plane 10 Manual - X-Plane.com
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1<strong>10</strong> CHAPTER 9. EXPERT ESSAYS<br />
of view of 45 ◦ , <strong>the</strong>se images will blend toge<strong>the</strong>r seamlessly if you don’t consider <strong>the</strong> width of <strong>the</strong><br />
displays’ bezels (<strong>the</strong> frame around each monitor). If you cannot set up <strong>the</strong> monitors to run <strong>the</strong>ir<br />
effective image all <strong>the</strong> way to <strong>the</strong> edge (as you can with some, even though you wouldn’t be able<br />
to see <strong>the</strong> part under <strong>the</strong> border), you might instead try a field of view of maybe 43 ◦ based on<br />
whatever fraction of <strong>the</strong> monitor is visible. Vertical and roll offsets, of course, are <strong>the</strong> up/down and<br />
tilt equivalents of <strong>the</strong> lateral offset.<br />
Note: While <strong>the</strong> view offsets do indicate how much to <strong>the</strong> left or right or up or down each view<br />
is looking, people make <strong>the</strong> same mistake over and over: <strong>the</strong>y run a center view with a cockpit in<br />
<strong>the</strong> center screen, and external visuals on <strong>the</strong> left and right—which is fine—but <strong>the</strong>y notice that<br />
<strong>the</strong> horizon in <strong>the</strong> center (cockpit) screen does not line up with <strong>the</strong> horizons on ei<strong>the</strong>r side. The<br />
reason for this is that <strong>the</strong> center-point of <strong>the</strong> screen where <strong>the</strong> horizon rests in a level flight attitude<br />
is up near <strong>the</strong> top of <strong>the</strong> screen in <strong>the</strong> cockpit view (to make room for <strong>the</strong> instrument panel) and<br />
<strong>the</strong> center of <strong>the</strong> screen for <strong>the</strong> external visuals (which do not need room at <strong>the</strong> bottom for <strong>the</strong><br />
instrument panel). Often, people will incorrectly lower <strong>the</strong> vertical offset of <strong>the</strong> center panel (with<br />
<strong>the</strong> cockpit).<br />
This results in countless problems with <strong>the</strong> views not lining up. The way to correct this is to do<br />
as in <strong>the</strong> “Lining Up <strong>the</strong> Horizon (Without Vertical Offsets)” section above and change <strong>the</strong> screen<br />
center for your aircraft; only <strong>the</strong>n will <strong>the</strong> horizon always line up across all <strong>the</strong> visuals. In o<strong>the</strong>r<br />
words, <strong>the</strong> only time a vertical offset should be used is if <strong>the</strong>re is one monitor on top of ano<strong>the</strong>r.<br />
9.3.2.3 Using O<strong>the</strong>r Special Viewing Controls<br />
The lateral field of view setting, located in <strong>the</strong> Rendering Options window, will change <strong>the</strong> way<br />
X-<strong>Plane</strong> displays <strong>the</strong> view of <strong>the</strong> outside world. Higher settings will allow more of <strong>the</strong> terrain to<br />
be viewed at any one time, but will reduce performance. Higher settings will also increase <strong>the</strong><br />
“fish eye” effect of <strong>the</strong> simulator. The default value is 45 ◦ per display, which generally gives good<br />
performance and a natural view. Note, of course, that changing <strong>the</strong> field of view of a monitor in a<br />
multi-display setup will require you to re-evaluate your lateral offset values as well.<br />
Now, suppose you are using multiple monitors, some for external visuals and o<strong>the</strong>rs for cockpit<br />
displays. You may notice that when views are changed within X-<strong>Plane</strong>, <strong>the</strong> change propagates to<br />
all <strong>the</strong> visuals. To stop this from occurring, you can select <strong>the</strong> radio button labeled lock to panel<br />
view near <strong>the</strong> bottom right of <strong>the</strong> Rendering Options dialog box. Selecting this will cause <strong>the</strong><br />
display to always show <strong>the</strong> forward-with-cockpit view.