Download the X-Plane 10 Manual - X-Plane.com
Download the X-Plane 10 Manual - X-Plane.com
Download the X-Plane 10 Manual - X-Plane.com
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
34 CHAPTER 4. CONFIGURING AND TUNING YOUR X-PLANE INSTALLATION<br />
shortcut it’s assigned to (found on <strong>the</strong> right within a set of brackets). For instance, in <strong>the</strong> view<br />
menu, <strong>the</strong> “Forward with Panel” view has a “[w]” next to it, so it can be selected with <strong>the</strong> ‘w’ key.<br />
4.8 Configuring <strong>the</strong> Rendering Options<br />
X-<strong>Plane</strong> is a very advanced simulator that has been designed for use across a broad range of<br />
<strong>com</strong>puters with varying specifications. As such, X-<strong>Plane</strong> offers <strong>the</strong> ability to change numerous<br />
settings to optimize performance on your <strong>com</strong>puter. For this reason, this is one of <strong>the</strong> most critical<br />
portions of this manual. The Rendering Options window allows you to match X-<strong>Plane</strong>’s settings<br />
(and thus <strong>the</strong> demands <strong>the</strong> simulator puts on <strong>the</strong> <strong>com</strong>puter) to you <strong>com</strong>puter’s capabilities.<br />
The simulator’s performance is measured in frames per second (FPS, or frame rate). This is how<br />
many times per second <strong>the</strong> X-<strong>Plane</strong> physics and rendering code (currently more than 700,000 lines<br />
of code!) can be run. Each time <strong>the</strong> <strong>com</strong>puter runs through <strong>the</strong> program it advances <strong>the</strong> aircraft<br />
and recalculates <strong>the</strong> images that are seen (cloud formations, scenery, aircraft instruments, o<strong>the</strong>r<br />
aircraft, etc.).<br />
Obviously, X-<strong>Plane</strong> has to be tremendously flexible to be able to run on a three year old<br />
<strong>com</strong>puter and also take full advantage of <strong>the</strong> latest and greatest hardware available. There are two<br />
things that affect X-<strong>Plane</strong>’s frame rate: <strong>the</strong> <strong>com</strong>puter’s capabilities and how much it is being asked<br />
to simulate (e.g., how much visibility is set, how many buildings, clouds, and o<strong>the</strong>r aircraft are being<br />
drawn, etc.). It will be much harder for <strong>the</strong> <strong>com</strong>puter to <strong>com</strong>pute images when flying an airplane<br />
in 30-mile visibility with 8,000 3-dimensional buildings and cloud puffs than it would be if X-<strong>Plane</strong><br />
were set up with only two or three miles of visibility and no clouds. Thus, generally speaking, <strong>the</strong><br />
higher <strong>the</strong> rendering options are set, <strong>the</strong> lower <strong>the</strong> performance and frame rate achieved.<br />
The faster a <strong>com</strong>puter can run X-<strong>Plane</strong> <strong>the</strong> more realistic and rewarding <strong>the</strong> simulation will be.<br />
Testing has shown that <strong>the</strong> human brain can separate individual frames at frame rates of less than<br />
about 20 FPS, causing <strong>the</strong> simulation to appear “choppy.” Coincidentally, this is also about <strong>the</strong><br />
same place that <strong>the</strong> engineering behind <strong>the</strong> simulation begins to fall apart. For this reason, X-<strong>Plane</strong><br />
has set <strong>the</strong> minimum operating speed at this level. If a <strong>com</strong>puter is not capable of delivering a frame<br />
rate of 20 FPS while rendering <strong>the</strong> level of detail set up in <strong>the</strong> Rendering Options page, X-<strong>Plane</strong> will<br />
automatically introduce fog to help <strong>the</strong> simulation to run more smoothly. The fog keeps X-<strong>Plane</strong><br />
from having to draw <strong>the</strong> world to as great a distance, allowing <strong>the</strong> simulation to run faster.<br />
The Rendering Options dialog box is used to configure <strong>the</strong> level of detail in <strong>the</strong> simulator. This<br />
window can be found by moving <strong>the</strong> mouse to <strong>the</strong> top of <strong>the</strong> screen, opening <strong>the</strong> Settings menu,<br />
and clicking Rendering Options.<br />
4.8.1 Setting <strong>the</strong> Basic Rendering Options<br />
The broadest-reaching graphics settings are located at <strong>the</strong> top of <strong>the</strong> Rendering Options dialog<br />
box, in <strong>the</strong> section of <strong>the</strong> window labeled “Resolutions.” These include <strong>the</strong> texture resolution, <strong>the</strong><br />
resolution of <strong>the</strong> window when in full-screen mode, <strong>the</strong> level of anti-aliasing, and more.<br />
4.8.1.1 Texture Resolution<br />
The texture resolution drop-down box determines <strong>the</strong> clarity and detail of <strong>the</strong> textures displayed<br />
in X-<strong>Plane</strong>. Textures are <strong>the</strong> image-maps that are draped over <strong>the</strong> terrain and aircraft to make<br />
<strong>the</strong>m look realistic. If <strong>the</strong> texture resolution is set to low, <strong>the</strong> runway and terrain will look blurry<br />
and blocky. While this will not look very good, it will use very little video memory (VRAM), so<br />
a high frame rate will be more easily achievable. The more powerful a <strong>com</strong>puter’s video card is,