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Download the X-Plane 10 Manual - X-Plane.com

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4.8. CONFIGURING THE RENDERING OPTIONS 39<br />

which can be flown through or around. They also develop over time, just as in real life, depending<br />

on wea<strong>the</strong>r conditions.<br />

The number of cloud puffs slider sets <strong>the</strong> number of cloud puffs. Increasing <strong>the</strong> number of<br />

puffs will have a significant impact on frame rate. Be careful with this one.<br />

The size of cloud puffs sets <strong>the</strong> size of each cloud puff. The larger <strong>the</strong> size of cloud puffs, <strong>the</strong><br />

slower X-<strong>Plane</strong> will perform, although this may not be too noticeable on modern video cards.<br />

4.8.3 Setting <strong>the</strong> Rendering Options for Best Performance<br />

The following procedure will allow you to optimize X-<strong>Plane</strong>’s performance for your <strong>com</strong>puter,<br />

regardless of <strong>the</strong> power of that <strong>com</strong>puter or any limitations it may have.<br />

Before we begin, we will need to be able to tell how fast X-<strong>Plane</strong> is running on your <strong>com</strong>puter.<br />

To do this, launch X-<strong>Plane</strong> and:<br />

1. Move your mouse to <strong>the</strong> top of <strong>the</strong> screen (causing <strong>the</strong> menu to appear) and click Settings,<br />

<strong>the</strong>n Data Input & Output.<br />

2. Check <strong>the</strong> far right box next to frame rate (item 0, in <strong>the</strong> upper left corner of <strong>the</strong> window).<br />

This will cause X-<strong>Plane</strong> to display <strong>the</strong> current frame rate in <strong>the</strong> upper left of <strong>the</strong> screen during<br />

flight.<br />

3. Close <strong>the</strong> Data Input & Output window (ei<strong>the</strong>r with one of <strong>the</strong> Xs in <strong>the</strong> corners of <strong>the</strong><br />

window or with <strong>the</strong> Enter key on <strong>the</strong> keyboard). You should now see how fast <strong>the</strong> simulation<br />

is running, in <strong>the</strong> freq / sec output on <strong>the</strong> far left. This is <strong>the</strong> current frame rate, given in<br />

frames per second (fps).<br />

Note that <strong>the</strong> frame rate will change depending on what is happening in <strong>the</strong> simulation. It is<br />

not un<strong>com</strong>mon for a <strong>com</strong>puter to output 50 fps while sitting on an empty runway, but drop down<br />

to, say, 30 fps when rendering lots of buildings, o<strong>the</strong>r aircraft, etc.<br />

Refer to <strong>the</strong> following to determine <strong>the</strong> significance of this number.<br />

• 19 fps is terrible and barely adequate to run <strong>the</strong> simulator.<br />

• 25 to 35 fps is <strong>the</strong> ideal range. Higher frame rates indicate <strong>the</strong> <strong>com</strong>puter isn’t rendering with<br />

as much detail as it could.<br />

• 50 fps is very high and indicates that <strong>the</strong> system could probably draw more buildings, clouds,<br />

and o<strong>the</strong>r objects. Studies have shown that starting at about 50 frames per second, your<br />

subconscious mind forgets that you are looking at a simulator and begins thinking you are<br />

actually flying.<br />

4.8.3.1 Increasing <strong>the</strong> Frame Rate<br />

If <strong>the</strong> simulator’s frame rate isn’t as high you would like, you can raise it by following <strong>the</strong> instructions<br />

below. We re<strong>com</strong>mend following <strong>the</strong>se instructions in order, checking <strong>the</strong> frame rate after each major<br />

change until you find settings that give an acceptable frame rate.<br />

Changing Texture Quality If your graphics card has too little VRAM for <strong>the</strong> textures X-<strong>Plane</strong><br />

is loading (a very real possibility in Version <strong>10</strong>), you may see a huge drop in frame rate. To correct<br />

this, try <strong>the</strong> following.

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