05.12.2012 Views

Download the X-Plane 10 Manual - X-Plane.com

Download the X-Plane 10 Manual - X-Plane.com

Download the X-Plane 10 Manual - X-Plane.com

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

36 CHAPTER 4. CONFIGURING AND TUNING YOUR X-PLANE INSTALLATION<br />

Monitor Settings” will make X-<strong>Plane</strong> use <strong>the</strong> same resolution as your operating system. If you choose<br />

a resolution with a different aspect ratio than your monitor has, X-<strong>Plane</strong> will appear stretched. This<br />

would happen, for instance, if your monitor had a native resolution of 1920 x <strong>10</strong>80 (a widescreen,<br />

16:9 aspect ratio) and you selected a resolution of <strong>10</strong>24 x 768 (a “standard” 4:3 aspect ratio).<br />

4.8.1.5 Frame Rate Locking<br />

The frame rate lock to monitor drop-down box allows you to steady <strong>the</strong> simulator’s frame rate<br />

by not allowing <strong>the</strong> frame rate to exceed a certain value. If X-<strong>Plane</strong> generally runs as a high frame<br />

rate on your <strong>com</strong>puter, but does not do so smoothly and consistently, you can lock <strong>the</strong> frame rate<br />

to some ratio of your monitor’s refresh rate to keep <strong>the</strong> frame rate steady.<br />

4.8.1.6 Anti-Aliasing<br />

The anti-alias level parameter is used to smooth <strong>the</strong> edges of <strong>the</strong> objects drawn in <strong>the</strong> simulator.<br />

When a <strong>com</strong>puter tries to draw diagonal lines across <strong>the</strong> finite number of rectangular pixels in a<br />

monitor, “jaggies” result—pixelated-looking, stair-stepped lines. These jaggies may be (somewhat)<br />

eliminated by turning on anti-aliasing. This will cause X-<strong>Plane</strong> to actually draw <strong>the</strong> simulated world<br />

several times per frame and blend those frames toge<strong>the</strong>r, resulting in a better looking image. Thus,<br />

it is similar to using a higher screen resolution; running at a resolution of 2048 x 2048 without<br />

anti-aliasing is similar to running at <strong>10</strong>24 x <strong>10</strong>24 and 4x anti-aliasing. Both situations tax <strong>the</strong> video<br />

card with virtually no increase in CPU use. This will <strong>com</strong>pletely kill <strong>the</strong> simulator’s frame rate if<br />

<strong>the</strong> system doesn’t have a strong video card, but if <strong>the</strong> video card can take it, crank this option up.<br />

Please note that in HDR rendering mode, standard anti-aliasing using this parameter is not<br />

re<strong>com</strong>mended; it will impact frame rate without providing any real benefit—this is simply a function<br />

of <strong>the</strong> way <strong>the</strong> new deferred rendering system works. Since HDR rendering is really <strong>the</strong> way X-<strong>Plane</strong><br />

<strong>10</strong> was meant to be seen (since it is <strong>the</strong> only mode where <strong>the</strong> beautifully realistic global shadows<br />

are available), <strong>the</strong> anti-alias level parameter should probably be left at “none.” Instead, use an<br />

HDR-specific method of anti-aliasing described in <strong>the</strong> section “Special Effects” below.<br />

4.8.1.7 Field of View<br />

The final of <strong>the</strong> basic graphics settings is <strong>the</strong> lateral field of view, found near <strong>the</strong> bottom center<br />

of <strong>the</strong> screen in <strong>the</strong> section of <strong>the</strong> window labeled “Special Viewing Options.” Older monitors with<br />

a 4:3 aspect ratio (corresponding to a resolution like <strong>10</strong>24 x 768 or 1600 x 1200) probably want to<br />

stick to a 45 ◦ field of view. Widescreen monitors (those with an aspect ratio of, say, 16:<strong>10</strong> or 16:9<br />

and a resolution of, say, 1920 x <strong>10</strong>80, 1600 x 900, and so on) may benefit from a wider field of view<br />

(60 ◦ or so).<br />

4.8.2 Setting Up <strong>the</strong> X-<strong>Plane</strong> World<br />

Many features of <strong>the</strong> X-<strong>Plane</strong> world are turned on or off using controls found in <strong>the</strong> portion of <strong>the</strong><br />

window labeled “Stuff to Draw.” These are discussed below.<br />

4.8.2.1 Miscellaneous Drawing Settings<br />

When <strong>the</strong> box on <strong>the</strong> far left labeled draw view indicator is checked, you will see a small orange<br />

airplane in <strong>the</strong> top of <strong>the</strong> screen when you rotate your view left or right using <strong>the</strong> Q and E keys,<br />

respectively.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!