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Download the X-Plane 10 Manual - X-Plane.com

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50 CHAPTER 5. FLIGHT IN X-PLANE<br />

The precipitation slider sets <strong>the</strong> level of precipitation. Depending on <strong>the</strong> temperature around<br />

<strong>the</strong> airplane and in <strong>the</strong> clouds where it is formed, this will be in <strong>the</strong> form of rain, hail, or snow.<br />

The thunderstorms slider adjusts <strong>the</strong> tendency for convective activity. The wea<strong>the</strong>r radar map<br />

in <strong>the</strong> lower-right of <strong>the</strong> window shows where <strong>the</strong> cells are forming. Flying into <strong>the</strong>se cells results<br />

in heavy precipitation and extreme turbulence. The turbulence is great enough that in reality,<br />

airplanes can fly into thunderstorms in one piece and <strong>com</strong>e out in many smaller pieces.<br />

Taking helicopters into <strong>the</strong>se icing and thunderstorm situations is interesting because <strong>the</strong>ir very<br />

high wing-loading on <strong>the</strong>ir rotor and <strong>the</strong> fact that <strong>the</strong> rotor is free teetering causes <strong>the</strong>m to have<br />

a pretty smooth ride in turbulence. They are still not indestructible, though, and <strong>the</strong>y are subject<br />

to icing on <strong>the</strong>ir blades just like an airplane.<br />

The turblnc (turbulence) slider automatically sets all <strong>the</strong> sliders in <strong>the</strong> center of <strong>the</strong> screen<br />

that control <strong>the</strong> wind and turbulence. Drag this slider down to <strong>the</strong> left and hold it <strong>the</strong>re for a few<br />

seconds to set all of <strong>the</strong> wind and turbulence to zero for a smooth flight.<br />

Next, in <strong>the</strong> bottom left corner of <strong>the</strong> window, <strong>the</strong> temperature at <strong>the</strong> nearest airport and<br />

<strong>the</strong> barometric pressure (air pressure) at sea level can be set. Keep in mind that <strong>the</strong> “standard<br />

atmosphere” is 59 ◦ F (15 ◦ C) and 29.92 inches mercury (<strong>10</strong>13 millibars).<br />

The middle column of this window controls three wind layers. Each layer has an altitude, wind<br />

speed, shear speed, shear direction, and turbulence associated with it. X-<strong>Plane</strong> will use <strong>the</strong> high,<br />

middle, and low altitude settings to interpolate between <strong>the</strong> layers. The circles to <strong>the</strong> right of each<br />

altitude setting change <strong>the</strong> direction from which <strong>the</strong> wind is <strong>com</strong>ing. Click and drag near <strong>the</strong> edge<br />

of <strong>the</strong> circle and <strong>the</strong> wind will <strong>com</strong>e from <strong>the</strong> direction that you let go of <strong>the</strong> mouse button (for<br />

instance, for wind moving from <strong>the</strong> south to <strong>the</strong> north, click <strong>the</strong> very bottom of <strong>the</strong> circle and<br />

release <strong>the</strong> mouse button <strong>the</strong>re).<br />

Enter <strong>the</strong> <strong>the</strong>rmal tops, <strong>the</strong>rmal coverage, and <strong>the</strong>rmal climb rate in <strong>the</strong> upper right of<br />

this window. These controls are mainly used when flying gliders. In addition to <strong>the</strong>rmals, X-<strong>Plane</strong><br />

also runs air up and down <strong>the</strong> terrain as wind blows into mountains, simulating <strong>the</strong> effects that real<br />

glider pilots have to keep in mind and try to take advantage of. Try setting <strong>the</strong> wind at 30 knots<br />

or better at a right angle to a mountain range and running along <strong>the</strong> upwind side of <strong>the</strong> mountain<br />

range in a glider—you should be able to stay aloft on <strong>the</strong> climbing air if you stay pretty low. Drift<br />

to <strong>the</strong> downwind side of <strong>the</strong> mountain, though, and an unstoppable descent is assured!<br />

The runway conditions drop-down box is found on <strong>the</strong> right side of <strong>the</strong> window, directly<br />

beneath <strong>the</strong> <strong>the</strong>rmals controls. Conditions can be set to clean and dry, damp, or wet, and wet<br />

and damp conditions can be ei<strong>the</strong>r patchy or uniform. At low enough temperatures, as in real life,<br />

a wet runway will be<strong>com</strong>e an icy one. This control is automatically modified when increasing <strong>the</strong><br />

amount of precipitation.<br />

Beneath <strong>the</strong> runway conditions is <strong>the</strong> wave height and wave direction for bodies of water.<br />

Changing <strong>the</strong> wave height, in feet, will also modify <strong>the</strong> wave length and speed.<br />

Finally, beneath <strong>the</strong> runway conditions is a visual representation of <strong>the</strong> wea<strong>the</strong>r X-<strong>Plane</strong> generated<br />

based on your parameters. Clicking <strong>the</strong> Regenerate wea<strong>the</strong>r now button will cause X-<strong>Plane</strong><br />

to generate a new wea<strong>the</strong>r system with those same parameters.<br />

5.4.1.2 Setting Randomly-Generated, Realistic Wea<strong>the</strong>r<br />

By far <strong>the</strong> simplest way of generating wea<strong>the</strong>r is to use wea<strong>the</strong>r that you exercise only a small degree<br />

of control over. In this case, X-<strong>Plane</strong> creates a wea<strong>the</strong>r system with some amount of uncertainty in<br />

it, allowing you some control over <strong>the</strong> features of <strong>the</strong> wea<strong>the</strong>r system without bogging you down in<br />

<strong>the</strong> details.

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