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Download the X-Plane 10 Manual - X-Plane.com

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6 CHAPTER 1. ABOUT X-PLANE<br />

Aerospace, a small aerospace tech firm working, on some excellent but unusual designs that I cannot<br />

discuss in detail.<br />

I must digress here for a moment because this is interesting and also applicable to one of <strong>the</strong><br />

aircraft in X-<strong>Plane</strong>. One of <strong>the</strong> projects that DuPont was working on back <strong>the</strong>n was <strong>the</strong> well-known<br />

NASP, or National Aerospace <strong>Plane</strong>, a single-stage-to-orbit aircraft that can, in <strong>the</strong>ory, take off<br />

from a runway and fly clear to orbit. Tony DuPont, <strong>the</strong> president of <strong>the</strong> <strong>com</strong>pany, was <strong>the</strong> founder<br />

of this ingenious NASP concept. While <strong>the</strong> Space Shuttle and o<strong>the</strong>r conventional rockets use rocket<br />

engines to blast up to <strong>the</strong>ir orbital speed (18,000 mph), <strong>the</strong> NASP brea<strong>the</strong>s air to run its engines,<br />

so it must do most of its acceleration in <strong>the</strong> atmosphere. This use of <strong>the</strong> oxygen in <strong>the</strong> atmosphere,<br />

ra<strong>the</strong>r than carrying liquid oxygen on board, makes <strong>the</strong> vehicle much more light and efficient, but<br />

it also means that <strong>the</strong> aircraft must fly at many, many thousands of miles per hour in <strong>the</strong> air, which<br />

creates tremendous heat and drag. Circulating cool fuel through <strong>the</strong> skin of an aircraft is not a new<br />

idea... in fact <strong>the</strong> bell-shaped nozzles on most rocket engines employ this technology to keep <strong>the</strong>m<br />

from melting! For <strong>the</strong> NASP, this is one of <strong>the</strong> few options that will keep <strong>the</strong> skin temperatures<br />

down and allow hypersonic flight (that is, flight at five times <strong>the</strong> speed of sound or greater). You<br />

might think that using an insulated tile system like <strong>the</strong> one <strong>the</strong> Space Shuttle has would be a<br />

good option, but maintaining and replacing thousands of small tiles would be problematic, bulky,<br />

and expensive. Of course, circulating fuel to keep <strong>the</strong> skin cool has its drawbacks too! The SR-71<br />

Blackbird uses its cool fuel to keep its surface temperatures down, and in fact is limited to much<br />

lower speeds than Mach 3 when low on fuel because <strong>the</strong>re is nothing left to absorb <strong>the</strong> heat! Open<br />

<strong>the</strong> SR-71 in X-<strong>Plane</strong> and ra<strong>the</strong>r than seeing a red line on <strong>the</strong> airspeed indicator (like just about<br />

every o<strong>the</strong>r aircraft) to indicate maximum allowable speed, <strong>the</strong>re is a whole red arc! That big red<br />

region is <strong>the</strong> speed range that you can only operate in if you have enough fuel in <strong>the</strong> tanks to soak<br />

up <strong>the</strong> heat from atmospheric friction! How far into <strong>the</strong> red zone you are allowed to fly depends on<br />

your remaining fuel load—Now you know.<br />

Anyway, enough about <strong>the</strong> fascinating NASP concept. That summer in 1988, while living in San<br />

Diego, I took an instrument currency flight to keep my IFR skills sharp, and had a very difficult<br />

time getting up to speed in <strong>the</strong> crowded, fast-paced, hectic ATC system of San Diego after <strong>the</strong><br />

relative slow and laid-back ATC operations back home in South Carolina. After finally getting my<br />

IFR skills up to a <strong>com</strong>fortable level (requiring about three or four flights), I decided that I wanted<br />

an instrument trainer to keep my IFR skills up to snuff. Microsoft Flight Simulator was pretty<br />

much <strong>the</strong> only game in town back <strong>the</strong>n, and I was pretty disappointed in what I found. Microsoft<br />

was running on <strong>the</strong> little baby Macintoshes back <strong>the</strong>n, which was great, but <strong>the</strong>re were a few o<strong>the</strong>r<br />

little things I wanted done differently as well, and I knew Microsoft would not change <strong>the</strong>ir sim<br />

just to suit me. Thus, X-<strong>Plane</strong> was born, at <strong>the</strong> time called “Archer-II IFR.” I used this program<br />

for several years to keep up my instrument currency.<br />

A bachelors degree in Aerospace Engineering at Iowa State University soon followed, and during<br />

my engineering studies <strong>the</strong>re I expanded “Archer-II IFR” to be able to simulate almost any airplane<br />

imaginable by simply plugging in <strong>the</strong> blueprints for that airplane, and letting <strong>the</strong> sim <strong>the</strong>n figure<br />

out how <strong>the</strong> plane should fly based on those blueprints. This is <strong>com</strong>pletely opposite how most<br />

any o<strong>the</strong>r simulator works and is by far <strong>the</strong> largest and most important differentiator between<br />

X-<strong>Plane</strong> and its <strong>com</strong>petitors. I started to use <strong>the</strong> simulator to test out various aircraft designs I had<br />

conceived, and quickly learned that Cessna, Piper, Lancair, and Mooney build <strong>the</strong> way <strong>the</strong>y do for<br />

a very good reason—my designs were efficient, but too difficult to fly safely. Later, I renamed <strong>the</strong><br />

program “X-<strong>Plane</strong>” in honor of <strong>the</strong> series of aircraft tested at Edwards Air Force Base in <strong>the</strong> ’60s<br />

and continuing through today.<br />

More about Austin can be read on <strong>the</strong> Austin’s Adventures blog.

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