05.12.2012 Views

Download the X-Plane 10 Manual - X-Plane.com

Download the X-Plane 10 Manual - X-Plane.com

Download the X-Plane 10 Manual - X-Plane.com

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

68 CHAPTER 6. ADVANCED SIMULATION IN X-PLANE<br />

6.6 Changing How Damage Affects <strong>the</strong> Aircraft<br />

By default, X-<strong>Plane</strong> does not remove parts of <strong>the</strong> aircraft when <strong>the</strong> craft’s limits are exceeded.<br />

However, by opening <strong>the</strong> Operations & Warnings dialog box from <strong>the</strong> Settings menu, you can<br />

enable <strong>the</strong> following (located in <strong>the</strong> bottom left of <strong>the</strong> window):<br />

• remove flying surfaces in over-speed, which causes X-<strong>Plane</strong> to remove wings and o<strong>the</strong>r<br />

flight surfaces when you exceed <strong>the</strong> aircraft’s maximum speed by some percentage.<br />

• remove flying surfaces in over-G, which causes X-<strong>Plane</strong> to remove wings and o<strong>the</strong>r<br />

flight surfaces when <strong>the</strong> g-forces acting on <strong>the</strong> aircraft exceed <strong>the</strong> rated maximum by some<br />

percentage.<br />

• remove flaps in over-Vfe, which causes X-<strong>Plane</strong> to remove <strong>the</strong> flaps if <strong>the</strong>y are extended<br />

at speeds greater than Vfe (<strong>the</strong> maximum flap extension speed, noted with a white arc on <strong>the</strong><br />

airspeed indicator).<br />

• remove gear doors in over-Vle, which causes X-<strong>Plane</strong> to remove <strong>the</strong> gear doors if <strong>the</strong>y<br />

are extended at speeds greater than Vle (<strong>the</strong> maximum gear extension speed).<br />

Additionally, with <strong>the</strong> reset on hard crash box checked, X-<strong>Plane</strong> will automatically reload<br />

your aircraft at <strong>the</strong> nearest airport in <strong>the</strong> event of a fatal crash.<br />

By making <strong>the</strong>se damage modeling features optional, X-<strong>Plane</strong> allows both easy, possibly unrealistic<br />

flights, as well as much more accurate, more challenging simulations.<br />

6.7 Setting <strong>the</strong> Weight, Balance, and Fuel<br />

To modify an aircraft’s weight, balance, and fuel, move your mouse to <strong>the</strong> top of <strong>the</strong> screen, click<br />

on <strong>the</strong> Aircraft menu, and click Weight and Fuel.<br />

The dialog box that appears will have <strong>the</strong> Fuel/Payload tab selected. Here, you can use <strong>the</strong><br />

sliders to set <strong>the</strong> aircraft’s center of gravity, <strong>the</strong> weight of its payload, and <strong>the</strong> amount of fuel in its<br />

tanks.<br />

An airplane can typically stay in <strong>the</strong> air at very high weights, but it will have a hard time getting<br />

off <strong>the</strong> ground initially. Additionally, moving <strong>the</strong> center of gravity forward (left on <strong>the</strong> slider) makes<br />

<strong>the</strong> plane behave more like a dart, and moving <strong>the</strong> center of gravity aft (right on <strong>the</strong> slider) makes<br />

<strong>the</strong> plane more unstable, and potentially unflyable. Flying a plane with <strong>the</strong> center of gravity far aft<br />

is like shooting an arrow backwards—it wants to flip around with <strong>the</strong> heavy end in <strong>the</strong> front and<br />

<strong>the</strong> fins in <strong>the</strong> back.<br />

Since X-<strong>Plane</strong> calculates in real time how <strong>the</strong> plane is burning fuel, and <strong>the</strong> engines need fuel to<br />

run, and <strong>the</strong> weight distribution of <strong>the</strong> fuel is considered in <strong>the</strong> simulation, <strong>the</strong> fuel put on board<br />

does indeed matter.<br />

6.8 Simulating Equipment Failures<br />

X-<strong>Plane</strong> can simulate countless aircraft systems failures. The Equipment Failures window, found<br />

in <strong>the</strong> Aircraft menu, lets you experience what happens when important pieces of equipment don’t<br />

do what <strong>the</strong>y’re supposed to in flight.<br />

The World/MTBF tab of <strong>the</strong> Equipment Failures window controls things outside of <strong>the</strong> airplane,<br />

such as bird strikes and airport equipment failures.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!