Download the X-Plane 10 Manual - X-Plane.com
Download the X-Plane 10 Manual - X-Plane.com
Download the X-Plane 10 Manual - X-Plane.com
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
9.3. CONFIGURING A MULTI-MONITOR SIMULATOR <strong>10</strong>9<br />
lens” effect. If a 135 ◦ field of view is described in a flat plane or in an arc of monitors that describe<br />
less than 135 ◦ of arc, fisheye distortion will result, apparent as a horizon that seems to bend and<br />
distort between monitors.<br />
9.3.2.1 Lining Up <strong>the</strong> Horizon (Without Vertical Offsets)<br />
Now, sometimes people sit on <strong>the</strong> ground and see <strong>the</strong> horizon does not line up, so <strong>the</strong>y enter vertical<br />
offsets on some of <strong>the</strong> display machines only in order to get <strong>the</strong> horizons to line up. They quickly<br />
be<strong>com</strong>e confused when everything breaks down as <strong>the</strong>y pitch and especially roll. If vertical offsets<br />
are used, <strong>the</strong>y must be used on all networked machines in your simulator, unless you have one<br />
monitor physically above ano<strong>the</strong>r. If some but not all of your <strong>com</strong>puters have vertical offsets, things<br />
start getting messed up. What often happens is that a user will fly with a cockpit in <strong>the</strong> center<br />
screen, which shifts <strong>the</strong> center of that screen as far as scenery is concerned to be around 75%<br />
of <strong>the</strong> way up <strong>the</strong> monitor; this is done in order to leave room for <strong>the</strong> instruments. The external<br />
visuals, on <strong>the</strong> o<strong>the</strong>r hand, have screen centers in <strong>the</strong> center of <strong>the</strong> monitor, since <strong>the</strong>y do not have<br />
to reserve space for <strong>the</strong> instrument panel. In this case, you need to do <strong>the</strong> following:<br />
1. Open <strong>Plane</strong> Maker from <strong>the</strong> X-<strong>Plane</strong> installation directory.<br />
2. Click on <strong>the</strong> File menu, <strong>the</strong>n click Open Aircraft.<br />
3. Navigate to <strong>the</strong> aircraft you wish to fly and open it.<br />
4. Click on <strong>the</strong> Standard menu, <strong>the</strong>n click Viewpoint.<br />
5. In <strong>the</strong> Viewpoint dialog box, go to <strong>the</strong> View tab.<br />
6. Set <strong>the</strong> view center Y, panel view (i.e., <strong>the</strong> y coordinate of <strong>the</strong> center of <strong>the</strong> screen when<br />
in <strong>the</strong> panel view) to be one-half <strong>the</strong> height of your monitor in pixels (assuming you run<br />
X-<strong>Plane</strong> in full screen mode). For instance, if your monitor has a resolution of 1920 x <strong>10</strong>80<br />
pixels, you would enter 540 here (<strong>10</strong>80/2).<br />
7. Close <strong>the</strong> Viewpoint dialog box, ei<strong>the</strong>r by pressing Enter or by clicking an X in <strong>the</strong> corner of<br />
<strong>the</strong> window.<br />
8. Open <strong>the</strong> File menu and click Save As (not Save, since you do not want to overwrite <strong>the</strong><br />
original file).<br />
9. Type in a name for this copy of <strong>the</strong> aircraft file (for instance, “Triple Monitor [aircraft name]”)<br />
and press Save.<br />
<strong>10</strong>. Close <strong>Plane</strong> Maker.<br />
Now, when you load <strong>the</strong> new copy of <strong>the</strong> aircraft up in X-<strong>Plane</strong>, <strong>the</strong> screen center will be just<br />
where you like it.<br />
9.3.2.2 Correcting for Monitor Bezels<br />
Let’s imagine that you have three networked <strong>com</strong>puters for additional visuals to form a wraparound<br />
cockpit. Each <strong>com</strong>puter might have a 45 ◦ lateral field of view (as set in <strong>the</strong> Rendering<br />
Options). You would enter a lateral offset for networked scenery of −45 ◦ for <strong>the</strong> left visual,<br />
0 ◦ for <strong>the</strong> front visual, and 45 ◦ for <strong>the</strong> right visual, as discussed above. If each display has a field