Download the X-Plane 10 Manual - X-Plane.com
Download the X-Plane 10 Manual - X-Plane.com
Download the X-Plane 10 Manual - X-Plane.com
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126 APPENDIX B. TROUBLESHOOTING X-PLANE<br />
• In 64-bit Windows (including most installations of Windows Vista and Windows 7): 4 GB<br />
• In Mac OS X: 3.5 GB<br />
• In Linux: 3 GB or so<br />
When X-<strong>Plane</strong> reaches <strong>the</strong> address space limit of your system (listed above), it will crash.<br />
You can confirm that this is occurring by using your system’s memory monitor and watching <strong>the</strong><br />
memory use of <strong>the</strong> X-<strong>Plane</strong> process.<br />
To check memory usage on a Mac, do <strong>the</strong> following:<br />
1. Click on <strong>the</strong> Applications folder in <strong>the</strong> task bar. In <strong>the</strong> menu that opens, click Utilities, <strong>the</strong>n<br />
click Activity Monitor.<br />
2. Launch X-<strong>Plane</strong> as normal.<br />
3. In <strong>the</strong> Process Name column of Activity Monitor, look for <strong>the</strong> X-<strong>Plane</strong> process.<br />
4. Look at <strong>the</strong> Real Mem column corresponding to <strong>the</strong> X-<strong>Plane</strong> process. It should have a value<br />
like 950 MB or 1.5 GB listed. If this value is beyond 3.5 GB, X-<strong>Plane</strong> is liable to crash.<br />
To check memory usage in Windows, do <strong>the</strong> following:<br />
1. Right-click on an empty area of <strong>the</strong> task bar and click Start Task Manager. In <strong>the</strong> window<br />
that opens, click on <strong>the</strong> Processes tab.<br />
2. Launch X-<strong>Plane</strong> as normal.<br />
3. In <strong>the</strong> Image Name column of <strong>the</strong> Task Manager, look for <strong>the</strong> X-<strong>Plane</strong> process.<br />
4. Look at <strong>the</strong> Memory column corresponding to <strong>the</strong> X-<strong>Plane</strong> process. It should have a value<br />
like 950,000 K listed. If this value is beyond your operating system’s address limits (listed<br />
above), X-<strong>Plane</strong> is liable to crash. Note that <strong>the</strong>re are 1, 024 · 1, 024 = 1, 048, 576 kilobytes in<br />
1 gigabyte, so <strong>the</strong> 2 GB memory limit in Windows XP would be represented as 2,097,152 K.<br />
If this is indeed your problem, you can correct it by doing <strong>the</strong> following:<br />
• Turn down rendering settings. The major ones are: airport detail (set to default), forests<br />
(set to something moderate if you are using autogen too), and texture res (first run with<br />
<strong>com</strong>pressed textures). Don’t use 4x SSAA when in HDR mode—use FXAA instead.<br />
• If you are on 32-bit Windows, consider moving to 64-bit Windows, at least in <strong>the</strong> long term.<br />
• If you are on 32-bit Windows with 2 GB per process, increase that limit to 3 GB as described<br />
on <strong>the</strong> X-<strong>Plane</strong> Wiki.<br />
B.4 My Joystick or Yoke Isn’t Working<br />
If <strong>the</strong> joystick and o<strong>the</strong>r flight controls appear to be configured correctly according to <strong>the</strong> steps<br />
outlined in Chapter 4 but are not giving <strong>the</strong> desired response in <strong>the</strong> simulator, it’s time to troubleshoot.<br />
Thankfully, X-<strong>Plane</strong> makes it easy to find out how <strong>the</strong> software is perceiving <strong>the</strong> flight<br />
controls’ input.<br />
In <strong>the</strong> following example we’ll assume that <strong>the</strong> plane’s pitch, yaw, and roll are not matching<br />
<strong>the</strong> way <strong>the</strong> joystick is being moved. A similar procedure may be used for o<strong>the</strong>r malfunctioning<br />
controls.<br />
1. Move your mouse to <strong>the</strong> top of <strong>the</strong> screen and open <strong>the</strong> Settings menu.<br />
2. Click Data Input & Output.