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advanced theory and practice in sport marketing - Marshalls University

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The Learn<strong>in</strong>g Process of the Sport Consumer<br />

Sport marketers must underst<strong>and</strong> how the <strong>sport</strong> consumer learns. Some will<br />

want to learn about a specific offer<strong>in</strong>g prior to creat<strong>in</strong>g an op<strong>in</strong>ion, <strong>and</strong> hence<br />

becom<strong>in</strong>g <strong>in</strong>volved with the <strong>sport</strong> product (learn : feel : do). An example<br />

would be someone who is <strong>in</strong>terested <strong>in</strong> rugby – researches <strong>and</strong> learns how to<br />

play – then becomes a fan. Others will develop an attitude toward a <strong>sport</strong> product,<br />

then consume the product, <strong>and</strong> as a result of satisfaction, learn more about<br />

it (feel : do : learn). For example, a boy whose father is a football fan <strong>in</strong>fluences<br />

the boy to become a fan at an early age, <strong>and</strong> as he grows older he looks<br />

<strong>in</strong>to the team <strong>and</strong> its history.<br />

A third manner <strong>in</strong> which the <strong>sport</strong> consumer learns is by try<strong>in</strong>g a <strong>sport</strong> product,<br />

<strong>and</strong> if satisfied learn more <strong>and</strong> develop a more detailed view of the <strong>sport</strong> product<br />

(do : feel <strong>and</strong> learn). This is evident <strong>in</strong> the example where someone with no<br />

prior <strong>in</strong>terest <strong>in</strong> basketball participates <strong>in</strong> a pickup game with some friends, then<br />

enjoys the game <strong>and</strong> becomes a fan.<br />

Sport marketers also have to educate the <strong>sport</strong> consumer where to buy, how<br />

to use, <strong>and</strong> how to cont<strong>in</strong>ue us<strong>in</strong>g the <strong>sport</strong> product. This is most often accomplished<br />

through a process of teach<strong>in</strong>g <strong>theory</strong> <strong>and</strong> provid<strong>in</strong>g experience to the <strong>sport</strong><br />

consumer about purchase <strong>and</strong> consumption behavior of <strong>sport</strong> product. This<br />

learn<strong>in</strong>g process can be a result of a careful search of <strong>in</strong>formation (<strong>in</strong>tentional)<br />

or by accident (<strong>in</strong>cidental). Regardless, <strong>sport</strong> market<strong>in</strong>g professionals must use<br />

a number of techniques to educate the <strong>sport</strong> consumer. Through motivation<br />

(which will be exam<strong>in</strong>ed later <strong>in</strong> this chapter), the <strong>sport</strong> marketer strives to<br />

<strong>in</strong>fluence the <strong>sport</strong> consumer toward a specific goal such as a purchase. Sport<br />

marketers often use signals, sounds logos, <strong>and</strong> associations to motivate the <strong>sport</strong><br />

consumer. They also use re<strong>in</strong>forcement to entice the <strong>sport</strong> consumer to repurchase<br />

the <strong>sport</strong> product.<br />

To effectively teach the <strong>sport</strong> consumer, the <strong>sport</strong> market<strong>in</strong>g professional must<br />

be aware of various learn<strong>in</strong>g theories – both behavioral (learn<strong>in</strong>g that takes<br />

place as a result of observable responses to external stimuli) <strong>and</strong> cognitive (based<br />

on problem solv<strong>in</strong>g <strong>and</strong> <strong>in</strong>formation process<strong>in</strong>g).<br />

Behavioral Learn<strong>in</strong>g Theories<br />

Classical condition<strong>in</strong>g refers to the process of us<strong>in</strong>g an exist<strong>in</strong>g relationship<br />

between a stimulus <strong>and</strong> response to br<strong>in</strong>g about the learn<strong>in</strong>g of the same response<br />

to a different stimulus. There are three strategic applications utilized by <strong>sport</strong><br />

marketers regard<strong>in</strong>g classical condition<strong>in</strong>g. First is repetition, which <strong>in</strong>creases<br />

the connection with the <strong>sport</strong> product while at the same time prevent<strong>in</strong>g the <strong>sport</strong><br />

consumer from overlook<strong>in</strong>g the <strong>sport</strong> product. This has a direct relationship to<br />

exposure, which is a significant concern of <strong>sport</strong> marketers with regard to <strong>sport</strong><br />

product awareness. It is generally accepted that three exposures to an advertisement<br />

is the m<strong>in</strong>imum necessary for it to be effective.<br />

The second application of classical condition<strong>in</strong>g is stimulus generation. This<br />

is the <strong>in</strong>ability of the <strong>sport</strong> consumer to differentiate between similar stimuli.<br />

92 ADVANCED THEORY AND PRACTICE IN SPORT MARKETING

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