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advanced theory and practice in sport marketing - Marshalls University

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As we enter the 21st century, the <strong>advanced</strong> use of technology to market <strong>and</strong><br />

enhance the <strong>sport</strong> event experience has arrived. An example of this would be<br />

the SkyBOX system. This system <strong>in</strong>tegrates emerg<strong>in</strong>g Wi-Fi <strong>and</strong> on-dem<strong>and</strong><br />

technologies with the Internet. Fans attend<strong>in</strong>g a <strong>sport</strong>s event can tap <strong>in</strong>to a<br />

wireless network from anywhere <strong>in</strong> the stadium us<strong>in</strong>g a h<strong>and</strong>held device that<br />

among other th<strong>in</strong>gs, will let them: view on-dem<strong>and</strong> <strong>in</strong>stant replays from various<br />

cameras; access real-time analytical <strong>and</strong> graphic player, team, <strong>and</strong> game<br />

statistics; order food <strong>and</strong> merch<strong>and</strong>ise; learn from <strong>in</strong>teractive rulebooks <strong>and</strong><br />

playbooks; play <strong>in</strong>teractive games with <strong>and</strong> aga<strong>in</strong>st other SkyBOX users; send<br />

email <strong>and</strong> graphic e-postcards; bid on <strong>in</strong>-stadium auction items; check traffic<br />

for the drive home; <strong>and</strong> make reservations at nearby restaurants.<br />

In a competitive <strong>in</strong>dustry where fans have a vast number of enterta<strong>in</strong>ment<br />

choices, <strong>sport</strong> properties are discover<strong>in</strong>g the need to create special market<strong>in</strong>g<br />

programs that reach beyond the play<strong>in</strong>g field. If special efforts are made to<br />

br<strong>in</strong>g the <strong>sport</strong> <strong>and</strong> its stars directly to fans, <strong>sport</strong> properties have greater<br />

opportunities to develop the relationships <strong>and</strong> positive associations required<br />

for long-term growth. This growth shows the need for <strong>sport</strong> market<strong>in</strong>g professions<br />

to move beyond <strong>sport</strong> consumer relationships (SCRM) to capture the<br />

<strong>sport</strong> consumer. They want more for their money, <strong>and</strong> are look<strong>in</strong>g for multiple<br />

experiences. Embrac<strong>in</strong>g the concept of <strong>sport</strong> consumer experiences will allow<br />

the <strong>sport</strong> market<strong>in</strong>g professional the means to meet the needs <strong>and</strong> wants of the<br />

21st century <strong>sport</strong> consumer.<br />

“Alternative” Sports: Lifestyle Market<strong>in</strong>g <strong>and</strong> the<br />

Result<strong>in</strong>g Cultural Impact<br />

Alternative <strong>sport</strong>s are more than just competitions, challenges, <strong>and</strong> races – it<br />

is a lifestyle that millions of participants have embraced. Alternative <strong>sport</strong> participants<br />

do more than just participate <strong>in</strong> the <strong>sport</strong>, they live it. These <strong>sport</strong>s are<br />

an extension of their lives, rather than just a way to achieve physical activity.<br />

Especially with the youth subcultures, there are signs <strong>and</strong> styles that are easily<br />

<strong>in</strong>terpretable. Subcultural style <strong>in</strong>dicates to which group the <strong>in</strong>dividual belongs<br />

to, <strong>and</strong> dist<strong>in</strong>guishes that group from the ma<strong>in</strong>stream. This concept is the foundation<br />

for much of the work <strong>in</strong> <strong>sport</strong> consumer research <strong>and</strong> subcultures.<br />

“Culture” <strong>and</strong> “lifestyle” are ways to describe the alternative <strong>sport</strong> scene. It<br />

is not only the activity or <strong>sport</strong> that an <strong>in</strong>dividual participates <strong>in</strong>, it is the entire<br />

culture. As an example, if you were a skateboarder, be<strong>in</strong>g a part of that culture<br />

means that you not only skate, but it also means you look like a skater, dress<br />

like a skater, <strong>and</strong> participate <strong>in</strong> the culture of a skater. This concept has been<br />

documented <strong>in</strong> the movie Dogtown <strong>and</strong> the Z-Boys.<br />

Previous consumer research about <strong>sport</strong> subcultures focused on shared ethos,<br />

boundary ma<strong>in</strong>tenance, <strong>and</strong> hierarchical structure based on members’ demonstrated<br />

commitment. Shared ethos or the shared cultural mean<strong>in</strong>gs of the group<br />

help to def<strong>in</strong>e the subculture. Shared ethos for participants of alternative <strong>sport</strong>s<br />

would be <strong>in</strong>dividualism, rebellion, <strong>and</strong> anti-establishment. Boundary ma<strong>in</strong>tenance<br />

is the way members consume market goods to demonstrate acceptable<br />

374 ADVANCED THEORY AND PRACTICE IN SPORT MARKETING

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