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advanced theory and practice in sport marketing - Marshalls University

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Nonconsumers<br />

A nonconsumer is an <strong>in</strong>dividual who does not use a good or service. There are<br />

three levels of nonconsumers that the <strong>sport</strong> market<strong>in</strong>g professional must attempt<br />

to identify with. The nonaware nonconsumer is an <strong>in</strong>dividual who does not<br />

know about the <strong>sport</strong> product, <strong>and</strong> therefore is not a user of the <strong>sport</strong> product.<br />

The <strong>sport</strong> marketer strives to get this demographic aware of the product so they<br />

might choose to become a consumer <strong>in</strong> the future. The mis<strong>in</strong>formed nonconsumer<br />

is an <strong>in</strong>dividual who is aware of the <strong>sport</strong> product, but does not purchase<br />

because based on the <strong>in</strong>formation they do not associate themselves with the<br />

<strong>sport</strong> product. The aim of the <strong>sport</strong> market<strong>in</strong>g professional is to change this<br />

image of the product <strong>in</strong> the m<strong>in</strong>d of the mis<strong>in</strong>formed nonconsumer by provid<strong>in</strong>g<br />

<strong>in</strong>formation that creates an association with the <strong>sport</strong> product. The aware nonconsumer<br />

is probably the most difficult to address, because they have knowledge<br />

of the <strong>sport</strong> product <strong>and</strong> its benefits, <strong>and</strong> have chosen not to consume the <strong>sport</strong><br />

product. Often, these aware nonconsumers are so knowledgeable, they can sense<br />

when the <strong>sport</strong> marketer is try<strong>in</strong>g to <strong>in</strong>fluence them. The <strong>sport</strong> marketer must<br />

attempt to change perceptions about a <strong>sport</strong> product, which <strong>in</strong>volves a detailed<br />

underst<strong>and</strong><strong>in</strong>g of this aware nonconsumer’s value cha<strong>in</strong>. Gett<strong>in</strong>g this type of<br />

nonconsumer on the b<strong>and</strong>wagon often takes a lot of effort.<br />

Indirect Consumers<br />

Indirect consumers <strong>in</strong> the <strong>sport</strong> market are those who utilize the <strong>sport</strong> product<br />

from a distance through the use of <strong>in</strong>termediate or <strong>in</strong>terven<strong>in</strong>g opportunities.<br />

For the <strong>sport</strong> product, this may <strong>in</strong>clude only watch<strong>in</strong>g <strong>sport</strong> on television,<br />

only be<strong>in</strong>g a part of a fantasy league, or only purchas<strong>in</strong>g peripheral products<br />

such as hats <strong>and</strong> shirts. The goal of the <strong>sport</strong> marketer is to entice these <strong>sport</strong><br />

consumers to <strong>in</strong>crease their level of <strong>in</strong>volvement by purchas<strong>in</strong>g more peripheral<br />

products, or more realistically, attend<strong>in</strong>g events <strong>in</strong> person.<br />

Light Users<br />

The light users are those who are actively <strong>in</strong>volved as <strong>in</strong>direct consumers, but<br />

also attend an event one or twice a year. The goal of the <strong>sport</strong> market<strong>in</strong>g professional<br />

is to get them more <strong>in</strong>volved by hav<strong>in</strong>g them attend more events. This<br />

is most often accomplished through ticket packages <strong>and</strong> group plans.<br />

Medium Users<br />

The medium user is even more <strong>in</strong>volved. They probably attend as many as<br />

half of the events related to the <strong>sport</strong> product. The <strong>sport</strong> marketers attempts to<br />

entice this <strong>sport</strong> consumer to move to the top of the “escalator” by show<strong>in</strong>g<br />

them the benefits of hav<strong>in</strong>g season tickets, leas<strong>in</strong>g a sky box, or attend<strong>in</strong>g<br />

a hallmark event (Super Bowl, All-Star Game) associated with the <strong>sport</strong> product.<br />

MANAGING THE SPORT MARKETING MIX 25

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