17.01.2013 Views

framework for the implementation of a virtual design studio model in ...

framework for the implementation of a virtual design studio model in ...

framework for the implementation of a virtual design studio model in ...

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

student engage with <strong>the</strong>ir learn<strong>in</strong>g materials and make learn<strong>in</strong>g fun.<br />

Us<strong>in</strong>g games also appeals to a wider range <strong>of</strong> learn<strong>in</strong>g styles; <strong>the</strong>se<br />

games are visual, auditory, dynamic, and colourful <strong>in</strong>volv<strong>in</strong>g more than<br />

one sense. When rote memorisation is necessary 292 <strong>in</strong>teractive games<br />

<strong>of</strong>fer a tool that makes <strong>the</strong> memorisation more effective. The students<br />

are more <strong>in</strong> control <strong>of</strong> <strong>the</strong> <strong>in</strong><strong>for</strong>mation <strong>the</strong>y receive. Accord<strong>in</strong>g to <strong>the</strong>ir<br />

learn<strong>in</strong>g abilities <strong>the</strong> students can control <strong>the</strong> <strong>in</strong><strong>for</strong>mation <strong>the</strong>y receive as<br />

well as <strong>the</strong> <strong>in</strong><strong>for</strong>mation <strong>the</strong>y produce. The students also are responsible<br />

<strong>of</strong> <strong>the</strong> flow <strong>of</strong> <strong>in</strong><strong>for</strong>mation ra<strong>the</strong>r than hav<strong>in</strong>g a teacher do it which<br />

responds to <strong>the</strong> student-centred learn<strong>in</strong>g method mentioned above.<br />

Games were used <strong>in</strong> this VDS 3 with clear l<strong>in</strong>ks and relevance to <strong>the</strong><br />

curriculum <strong>of</strong> <strong>the</strong> VDS 3. The students were made aware <strong>of</strong> <strong>the</strong> benefit<br />

<strong>of</strong> <strong>the</strong>se games and <strong>the</strong>ir academic relevance. There were two types <strong>of</strong><br />

activities <strong>in</strong> <strong>the</strong> VDS. Some were presented <strong>in</strong> <strong>the</strong> workbook and o<strong>the</strong>rs<br />

were carried out <strong>in</strong> <strong>the</strong> classroom and all <strong>the</strong> activities had <strong>the</strong>ir<br />

academic relevance to <strong>the</strong> VDS 3. (See figure 6.8 – see attached CD <strong>for</strong><br />

more pictures)<br />

Figure 6.8: Student conduct<strong>in</strong>g some <strong>in</strong>-class games<br />

292 Wright, P., (2009) ‘Tra<strong>in</strong>ee Teachers' e-Learn<strong>in</strong>g Experiences <strong>of</strong> Computer Play’, Innovate, 5(4).<br />

136

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!