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framework for the implementation of a virtual design studio model in ...

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Dimension Aim Implementation<br />

Technique<br />

Pedagogical issues –<br />

problem- based learn<strong>in</strong>g<br />

Individual and group<br />

ideas<br />

Student-centred learn<strong>in</strong>g Student tak<strong>in</strong>g<br />

responsibility <strong>of</strong> <strong>the</strong>ir<br />

own learn<strong>in</strong>g<br />

Critical th<strong>in</strong>k<strong>in</strong>g Tak<strong>in</strong>g part <strong>in</strong> critique<br />

and analysis <strong>of</strong> o<strong>the</strong>rs<br />

work<br />

154<br />

Re-mix and re-match<br />

Workbook activities and<br />

onl<strong>in</strong>e activities<br />

Studio activities<br />

Table 7.3: Pedagogical Issues and How it was Implemented<br />

Several types <strong>of</strong> learn<strong>in</strong>g methods were used <strong>in</strong> <strong>the</strong> development <strong>of</strong><br />

VDS 3. Collaborative: collaborative learn<strong>in</strong>g, active learn<strong>in</strong>g, problem-<br />

based learn<strong>in</strong>g and engaged learn<strong>in</strong>g (see pedagogical layer <strong>in</strong> chapter<br />

6).<br />

In <strong>the</strong> collaborative learn<strong>in</strong>g <strong>the</strong> emphasis was on us<strong>in</strong>g technology to<br />

encourage collaboration among students <strong>in</strong>side and outside <strong>the</strong><br />

classroom. Collaborative learn<strong>in</strong>g <strong>in</strong> VDS 3 consisted <strong>of</strong> o<strong>the</strong>r related<br />

methods such as cooperative learn<strong>in</strong>g and discovery-based learn<strong>in</strong>g.<br />

The structure <strong>of</strong> VDS 3 concentrated on <strong>the</strong> idea <strong>of</strong> work<strong>in</strong>g <strong>in</strong> teams.<br />

The students were encouraged throughout VDS 3 to work <strong>in</strong> groups and<br />

communicate <strong>the</strong>ir ideas, build<strong>in</strong>g on each o<strong>the</strong>r‟s ideas and tak<strong>in</strong>g<br />

<strong>in</strong>itiative <strong>in</strong> <strong>the</strong>ir <strong>design</strong>. Activities on <strong>the</strong> workbook also encouraged <strong>the</strong><br />

students to use synchronous and asynchronous tools to exchange and<br />

discuss ideas related to <strong>the</strong>ir work. The students were also asked to<br />

<strong>for</strong>m Facebook groups to act as a plat<strong>for</strong>m <strong>for</strong> exchang<strong>in</strong>g and<br />

discuss<strong>in</strong>g ideas that <strong>the</strong> tutors could jo<strong>in</strong> <strong>in</strong> with and also ma<strong>in</strong>ta<strong>in</strong> <strong>the</strong><br />

track<strong>in</strong>g <strong>of</strong> student progress and activity <strong>in</strong> <strong>the</strong> group. The students<br />

were also expected to declare <strong>the</strong>ir broad vision <strong>of</strong> <strong>the</strong>ir <strong>design</strong> <strong>in</strong> <strong>the</strong>ir<br />

Facebook group and work toward that vision. On <strong>the</strong> o<strong>the</strong>r hand, <strong>the</strong><br />

idea <strong>of</strong> cooperative learn<strong>in</strong>g at <strong>the</strong> same time orig<strong>in</strong>ated from <strong>the</strong><br />

concept <strong>of</strong> us<strong>in</strong>g technology <strong>in</strong> education. In VDS 3 <strong>the</strong> use <strong>of</strong><br />

technology was encouraged by its synchronous and asynchronous<br />

types (see above). Because discovery-based learn<strong>in</strong>g takes its<br />

structure from <strong>the</strong> use <strong>of</strong> <strong>the</strong> Internet to locate and discover <strong>the</strong>

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