Terrain Processing on Modern GPU - Computer Graphics Group ...
Terrain Processing on Modern GPU - Computer Graphics Group ...
Terrain Processing on Modern GPU - Computer Graphics Group ...
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4.3.3 Ořezávání pohledovým jehlanem ............................................................................................ 74<br />
4.4 Generování dat ................................................................................................................................................. 76<br />
4.4.1 Generování reziduí .......................................................................................................................... 76<br />
4.4.2 Generování normálové mapy .................................................................................................... 77<br />
4.5 Zpracování neomezeného terénu ........................................................................................................... 80<br />
4.5.1 Renderer ............................................................................................................................................... 82<br />
4.5.2 Server ..................................................................................................................................................... 83<br />
4.5.3 Loader .................................................................................................................................................... 84<br />
4.5.4 Worker ................................................................................................................................................... 85<br />
4.6 Měření a výsledky ........................................................................................................................................... 86<br />
4.6.1 Rek<strong>on</strong>strukce výšek ........................................................................................................................ 86<br />
4.6.2 Výk<strong>on</strong> ...................................................................................................................................................... 89<br />
4.7 Budoucí práce ................................................................................................................................................... 91<br />
4.7.1 Modifikace terénu ............................................................................................................................ 92<br />
4.7.2 Potlačení aliasu ................................................................................................................................. 92<br />
4.7.3 Mapování textury na terén .......................................................................................................... 93<br />
4.7.4 Jiná vylepšení ..................................................................................................................................... 94<br />
5 Závěr .................................................................................................................................................. 96<br />
Literatura ................................................................................................................................................... 98<br />
Dodatek .................................................................................................................................................... 106<br />
Obsah CD .......................................................................................................................................................................... 106<br />
Uživatelský manuál .................................................................................................................................................... 106<br />
Prerekvizity ......................................................................................................................................................... 106<br />
Terra Artifex ........................................................................................................................................................ 107<br />
PerlinNoiseGenerator ..................................................................................................................................... 109<br />
HeightMapProcessor ....................................................................................................................................... 110<br />
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