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An Economic and Spatial Plan for Limerick Appendices

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<strong>Limerick</strong> 2030 <strong>An</strong> <strong>Economic</strong> <strong>and</strong> <strong>Spatial</strong> <strong>Plan</strong> <strong>for</strong> <strong>Limerick</strong><br />

<strong>and</strong> mobile games segments. A recent report by Shaw & Co 15 found that global internet <strong>and</strong> mobile<br />

advertising spending in 2011 was US$80bn, which is almost 15% of global advertising spend.<br />

Forecasting to 2016, internet <strong>and</strong> mobile advertising is expected to rise to 22% of global spend<br />

(US$130bn).<br />

Irel<strong>and</strong> has not been left out of the strong growth in the Creative <strong>and</strong> Digital Media industries. There<br />

are 2,000 people directly employed in the games industry today <strong>and</strong> many of the biggest global<br />

players are based here. Complementing the games segment of the industry are the animation, film,<br />

consumer internet <strong>and</strong> e-learning activities. The game sector is a pioneer within the broader<br />

consumer-internet <strong>and</strong> emerging digital economy through its fusion of creativity, technology <strong>and</strong><br />

consumer engagement.<br />

In UL, <strong>Limerick</strong> City already has a strong provider of education, skills <strong>and</strong> soft-infrastructure. UL offers a<br />

number of courses, including:<br />

B.Sc. Multimedia <strong>and</strong> Computer Games Development<br />

B.Sc. Multimedia, Programming <strong>and</strong> Design<br />

B.Eng. Computer Aided Engineering <strong>and</strong> Design<br />

B.Sc. Digital Media Design<br />

B.Sc. Music, Media <strong>and</strong> Per<strong>for</strong>mance Technology<br />

Hard infrastructure is very important to the Creative <strong>and</strong> Digital Media industries <strong>and</strong> businesses need<br />

to have appropriate facilities <strong>and</strong> space available to them as well as high speed broadb<strong>and</strong><br />

internet. In analysis undertaken by Akamai, a leading cloud plat<strong>for</strong>m provider, Irel<strong>and</strong> ranked<br />

seventh in the world <strong>for</strong> the speed of the internet <strong>and</strong> it was estimated that penetration rates were<br />

close to 86%. Average internet speeds in Irel<strong>and</strong> were estimated at 6.8mbps, compared to 17.5mbps<br />

in South Korea <strong>and</strong> 9.1mbps in Japan <strong>and</strong> Hong Kong. Speeds in the UK <strong>and</strong> France were<br />

comparatively slow at 5.1mbps <strong>and</strong> 4.1mbps respectively. Whilst it is not currently clear what internet<br />

speeds are in <strong>Limerick</strong>, in April 2012 Eircom announced the roll out of a fibre optic internet network<br />

across the City. Once completed households <strong>and</strong> businesses in <strong>Limerick</strong> will have access to<br />

broadb<strong>and</strong> speeds in excess of 40mbps.<br />

Future Growth<br />

Looking <strong>for</strong>ward, the strong growth in the sector is expected to continue. Forecasts to 2015, show<br />

annual online games growth of 14.9% <strong>and</strong> annual mobile games market growth of 11%. Overall the<br />

games sector is expected to grow from US$59.3bn today to US$82.4bn in 2015, which is an annual<br />

15 Shaw & Co, ‘Technology, Media <strong>and</strong> Telecoms’ <strong>An</strong>alyst Report<br />

June 2013 48

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